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Author Topic: Removing traps  (Read 607 times)

Ishar

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Removing traps
« on: August 16, 2012, 02:11:28 pm »

So I didn1t know traps block caravan wagons now, and I built them at the wrong spot. How do I remove them? They don't seem to react to Q as other buildings, neither to 'remove construction'.
I've been playing DF for years, and somehow this never occured to me. If all else fails, I could destroy them with a cave-in or something, but that seems like a bit roundabout solution.
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GreatWyrmGold

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Re: Removing traps
« Reply #1 on: August 16, 2012, 02:29:32 pm »

q-x
Wait for the mechanic to show up.
« Last Edit: August 16, 2012, 03:24:24 pm by GreatWyrmGold »
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Garath

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Re: Removing traps
« Reply #2 on: August 16, 2012, 02:30:49 pm »

wasn't it the same as other stuff? q - x ?
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Ishar

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Re: Removing traps
« Reply #3 on: August 16, 2012, 02:43:03 pm »

Oops, sorry for the stupid question, you are absolutely right. Still, a bit confusing: when you move the cursor over the trap, it doesn't show the name of the building like it does with the others. I guess this is because you can't really interact with traps once they are set up.
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Garath

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Re: Removing traps
« Reply #4 on: August 16, 2012, 02:57:22 pm »

yeah, you don't get the highlighted or blinking things, makes it a bit tricky: you need to know it's there and it's what you selected
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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GreatWyrmGold

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Re: Removing traps
« Reply #5 on: August 16, 2012, 03:24:39 pm »

wasn't it the same as other stuff? q - x ?
Erm...yeah, I thought everything was q-r for some reason. Fixed.
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Quietust

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Re: Removing traps
« Reply #6 on: August 16, 2012, 08:29:50 pm »

You can also use (t)-(x) to deconstruct buildings - in fact, back before the game went 3D, you had to use (t)-(x) since non-workshop buildings couldn't be (q)ueried.
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Joben

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Re: Removing traps
« Reply #7 on: August 16, 2012, 09:27:51 pm »

I hope someday Toady does something about the fact that there are are about 4 "Inspect The Thingy Under The Cursor" functions. It's one thing about the UI that confused the hell out of me when I was new, and still bugs me.
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