OH SHIT!!!! I'VE RETURNED!!! I'm going to go ahead and start a new one, same world, and stuff, but I thought I would give this story a proper ending.
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Frelock: Recognizing true need when you saw it, you provided a base of reason and protection for the team. Without Sareesa's guidance though, you elected to entrust the Crystals in various cities throughout the world. Upon finishing your quest, you return to the Zealot Headquarters and thrust your sword into the ground, challenging the corrupted officials to honorable combat, defeating all of them before returning home and living the rest of your life quietly, your heroism having turned this world into a better place.
Zack: Your technical expertise in the less moral arts provides many opportunities for your new friends, in the end, everything turns out in your favor after you 'found' some evidence that your rivals were extremists blocking the path of your new friends. Once the quest is complete, you disappear into the shadows only to appear again several years later, wealthy, and well-known for being the best thief in the region.
Malgun: Your road was never destined to be an easy one. Slowly as you journeyed you felt yourself become more and more like Sareesa. Eventually you disappeared from the world entirely, not to be seen for a century until you returned to this world, silently watching over the crystals, ensuring no harm would ever come to them, ensuring the next step in Sareesa's plan would be unhindered, whatever her plan was.
Havor'e: While you had struggles on your journey, the demons always seeming to take a particular toll upon your mind, you become the Headmaster of a newly formed school at the Blue Blood Tower. Your actions personally advanced the art of magic leaps and bounds.
Dor'lek: Skilled far beyond normal, you travel with the party, ensuring their safety. As the group neared their final objective, you came down terribly ill, with the last of your energy, you wove a spell rivaling in complexity Sareesa's own magic, setting right many of the wrongs committed against the world, including setting the floating island back above the Docking area in Sareesa's Mercy, renamed after your untimely death to Vel'Dor, The City of Dor, in your honor.
Ochita: After your adventures with the party, you left, wandering the world and learning more of it's secrets. Eventually, through much subterfuge, you discovered that the Demons' souls being used in Zalthur were actually the souls of Humans who defied the ruling military government. You were forced into exile after exposing their secrets, but were ultimately vindicated when the government was overthrown a few years later, helping to form a new Republic across the land, accepting of all exiles.
Sorry so much for letting this die, for anyone reading this and still interested, I will be making this up to you in a few days
Trust me, it will be good. Again, I apologize so much for disrespecting you all by letting this amazing game die. I didn't deserve you all as players, you were too good for me, but I'll try to make it up.