More of a collection, really, but still.
I plan to launch a huge civilization mod, giving new kinds of traders, seigers, and related items to the game.
So far there's one in the works, and the mod will be released in "packs", three to five civs with related items and anything else they need as a standalone mod, when together forming a new, massive world.
The civ I'm starting with is very expansive, with many castes, hopefully. I admit I have no idea how I'm going to implement a lot of what I want other than knowing it can be done. Any help will be vastly appreciated, and anything truly helpful will earn you a spot in the credits.
So here's the teaser:
The first new civ of the Mythic Pack is the Kitsune!
Massively oriented to social order, the Kitsune are grouped by their tails. Most of the Kitsune have a single tail, but there are those with two and even three tails. The single-tailed, common Kitsune are the backbone of the civ, traders and workers. The twin-tailed warrior Kitsune, bred from birth as warriors, and the highest of all, the three-tailed Kitsune. Natural leaders, the three-tailed Kitsune are much rarer than the single or double-tailed Kitsune.
They offer many items in trade, a plethora of trinkets and just as many tools of war. Kitsune are legendary blacksmiths, and not far behind with craftmaking.
In battle, their armor and weaponry varies. Leather armor is just as common as fine metal armor, and both swords and halberds form a solid melee offense. Kitsune use their own kind of ranged weapon, the Longbow. Their arrows are known to be deadly, if costly.
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I have a few questions, today about castes. I need to know how to make descriptive features (fur color) limited by caste, and physical features. Jumping from one caste to another should not be possible. Jobs should be limited by caste.
The Kitsune will have a few technologies the Dwarves do not, but the Dwarves will have many technologies the Kitsune lack as well. The Kitsune will be adventure mode compatible.
Another civ I'll mention is the Wanderers. About as smart as a troglodyte and three times meaner, Wanderers often form small groups and kill anything they see. Very primitive, they have limited technology (loincloths are a marvel) but they more than make up for it with venom. They wield spears, have little armor, but are tough as walls and full of syndrome-rich death.
They have tails with stingers, two arms, and two hulking legs. The head is large and filled with viciously sharp teeth, and they have three eyes.
They're kinda like mutated land sharks.