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Author Topic: Adventure mode custom playable race help?  (Read 2245 times)

heatblade1212

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Adventure mode custom playable race help?
« on: August 02, 2012, 02:23:02 pm »

well, im attempting to make a custom playable race in the "entity_default" file, and i seem to be successful while making a playable char, i tested with a minotaur with INDIV_CONTROLLABLE, and i managed to get a minotaur outsider, but my problem was, that when i joined the game, minotaurs where the only civ that spawned... so minotaurs would offer quests, and be the only npc(s) available  aside from animals and other monsters... (no humans/dwarfs/ect)

i wanted to try to make a custom race from scratch, and have it so i would be the only one of my kind. in a default world filled with dwarfs, elves, humans, kobolds, goblins, ect.

any tips on how i would go about to do this?

i also experienced world rejecting for some reason...

Edit: or  possibly a template for me to work on? or a simple tip on how i can be the only on of my race? if possible..
« Last Edit: August 02, 2012, 02:49:26 pm by heatblade1212 »
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Putnam

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Re: Adventure mode custom playable race help?
« Reply #1 on: August 02, 2012, 02:59:54 pm »

...post your entity_default. I need to know how you did this :P

heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #2 on: August 02, 2012, 03:06:34 pm »

well, i cant now, im tinkering in it still lol, so if i post my entity_default you will just see a big mess...  i seem to get the other races back, but is it possible to keep my custom race from establishing a civilization? such as editing the starting biome or or biome support? so i am the only one of my race?
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heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #3 on: August 02, 2012, 03:15:39 pm »

i mean how can i make them incapable of having civilisations? Simple question.
« Last Edit: August 02, 2012, 03:24:41 pm by heatblade1212 »
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Putnam

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Re: Adventure mode custom playable race help?
« Reply #4 on: August 02, 2012, 04:09:54 pm »

Don't give them any tags except CREATURE and INDIV_CONTROLLABLE.

heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #5 on: August 02, 2012, 04:37:51 pm »

so then it would look like something like this?

[ADVENTURE_TIER:4]
[INDIV_CONTROLLABLE]
[CREATURE:(my creature)]

[ADVENTURE_TIER:3]
      ----ect----

so... i dont leave in any armor, weapon, biome, ect - tags?

and i skip the "[ENTITY:PLAINS]" tag before the [INDIV_CONTROLLABLE] ?

ie :
[ENTITY:PLAINS]
   [INDIV_CONTROLLABLE]
   [CREATURE:(my monster)]
   [TRANSLATION:(my monster)]
« Last Edit: August 02, 2012, 04:40:14 pm by heatblade1212 »
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heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #6 on: August 02, 2012, 04:51:17 pm »

seemed to work. thanks mate.

now to tinker with my monster files now. :D
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Replica

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Re: Adventure mode custom playable race help?
« Reply #7 on: August 02, 2012, 06:08:40 pm »

Dude, [ENTITY:PLAINS] isn't a tag, it's the ID of your civ entity.
I wonder what happens if you have two entities with the same entity ID.
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i2amroy

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Re: Adventure mode custom playable race help?
« Reply #8 on: August 02, 2012, 06:12:14 pm »

Dude, [ENTITY:PLAINS] isn't a tag, it's the ID of your civ entity.
I wonder what happens if you have two entities with the same entity ID.
Same thing that happens if you have a duplicate creature. The game ends up shifting everything over in the raws and it breaks a lot of stuff. Duplicate too much, and the game itself will start to crash.
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heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #9 on: August 02, 2012, 07:23:43 pm »

Dude, [ENTITY:PLAINS] isn't a tag, it's the ID of your civ entity.
I wonder what happens if you have two entities with the same entity ID.

well, i did that, and what happened was my first post, nothing but a single weird race, and common crashing/rejected worlds in generation lol.

i dont know, but i think what happened is that the files where merged/copied over each other... and some random creation was made, behold, a Minotaur only world lol. (minotaur bandits, minotaur quest givers, vampire minotaurs) lol
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Putnam

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Re: Adventure mode custom playable race help?
« Reply #10 on: August 02, 2012, 07:25:19 pm »

You had duped raws, simple as that. Also, you don't need ADVENTURE_TIER either.

heatblade1212

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Re: Adventure mode custom playable race help?
« Reply #11 on: August 02, 2012, 07:56:24 pm »

You had duped raws, simple as that. Also, you don't need ADVENTURE_TIER either.

i believe that's what happened, but not a pure dupe, i edited a large amount in each raw... juts not what counted i suppose lol.

i don't need ADVENTURE_TIER, but even with it, it still seems to work... but its unnecessary clutter in the raw file i guess.
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