This is a mod that I'm working on, it's nowhere near finished but it's currently in a playable state so I figured I'd release it for playtesting. Basic features include:
- Playable Eevee civ, complete with all seven evolutions
- New workshops: Three varieties of Apricorn refinery, and an evolution chamber where evolution takes place
- Apricorns and berries. The former can be processed into a wide variety of goods, while the latter is mainly a food and drink source (Aspear Berries can, however, be processed into leather)
- Evolution stones, which are processed at the evolution chamber into Eviolite, which immediately turns gaseous and evolves any pokemon that can evolve into the target type who inhale/come into contact with it. They are also used as regular gems, so be careful about what your gem setter uses!
- The framework for adding other pokemon creatures and civs easily: pokemon type classes, moves that affect different types differently, status ailments, stat-altering moves, and so forth. I will add additional playable pokemon once things like berries and mnemonic clouds are done, but I am also accepting user-submitted pokemon creature/civ designs, so if you've got a favourite you want playable, get in there!
Changelog:
- 0.1.4 alpha released
- Apricorn refining jobs now return 1.5x the number of Apricorns used in seeds, ditto for making aspear leather
- Added the mnemonic chamber. Jobs at the chamber take a mnemonic (only one currently implemented is Toxic) and release a gas cloud. The cloud causes anyone affected by it to teach the mnemonic's move to everyone nearby repeatedly (including themselves, the best way to tell if the cloud succeeded is to watch for a notification saying the pokemon performing the job has learned the move). Mnemonics are made at the alchemon's workshop with one stone of the move's type, one unit of extract from the relevant berry type (Kebia for poison), and a refined white Apricorn bar.
- For that matter, Kebia Berry added. Growth time is crazy high and the plant itself is quite expensive.
- Umbreon's Faint Attack is now a SPECIALATTACK_INTERACTION attack rather than a regular interaction. Seemed more appropriate.
- 0.1.3 beta released
- Due to ongoing issues with evolution being unreliable, I'm just going to roll with it. Evolution now only has a 10% chance to consume the stone (this may be tweaked if that makes things too easy)
- 0.1.3 released, currently in alpha
-- Elemental stone backgrounds fixed
-- Berries implemented up to Tamato
-- The last six have an extract that applies a syndrome on contact/injection, reducing the relevant stat.
-- You can combine the extract with a bar of white Apricorn metal to get four bars of ammunition material. This special ammunition boils into a gaseous cloud when it sticks into a creature, inflicting the berry's syndrome. This is the feature keeping the release in alpha, any feedback on what it's doing would be greatly appreciated. If you're not game, just don't make the bolts!
- 0.1.2 released
--
Evolution now works flawlessly, I believe, thanks to SYN_CONTACT. SYN_INHALED is still going to be put on there, just in case. This is the main reason I'm uploading again so soon. Nooooope >_>
-- Fixed the graphical issues with workshops.
- 0.1.1 released
-- Apricorn Refinery reactions are more descriptive
-- Same for the aspear Berry reaction
-- Changed Espeon's tile from e to s to prevent confusion with un-evolved Eevee
-- Evolution Chamber is now more passable, hopefully this will make the gas spread work better!
-- Evolution Gas has had its temperature modified, that might help too.
-- Berries are now edible (DERP)
Things already fixed/added for the next release:
Upcoming improvements:
- Numerous minor fixes
- Multiple size category weapons/tools for different size pokemon
- Complete berry list with effects (currently only 26 or so)
- Evolution REALLY needs to get fixed, once I can work out how.
- Mnemonic
gas something reliable, produced at another new workshop, that allows pokemon to learn new moves
- Legendary Pokemon statted and added as megabeasts
- AI improvements, I'm going to mess around with making some of the healing abilities only be used when fleeing
- Finish the language file properly (this is just a matter of putting in the time)
- Ports to other operating systems (the given file is for Linux) - any help with this would be appreciated
- Some sort of aid to above ground building (assuming Apricorns don't get the job done)
- Better system for Flying and Ghost evolution stones
- Look into slight colouration variations (there's a standard set of colourations and no deviation from it at the moment, barring shinies)
- Anything else I can think of!
Things I don't think I can fix:
- Self-buffing abilities are just being used whenever they come up. This leads to combat message spam even while there's no combat going on, and is a result of the AI.
More details are available on the download page located at
http://dffd.wimbli.com/file.php?id=6675. I am constantly looking for feedback, improvement suggestions, and why I'm bad at DF modding, so if you've got the time I'd appreciate anyone going over the mod files. Playtesting feedback is equally welcomed, this is my first foray into DF modding so I need all the help I can get!
Oh, and here's another pokemon mod:
http://www.bay12forums.com/smf/index.php?topic=102446. It might be more your thing, it has several differences (but more similarities than I originally thought!) and looks like a pretty high quality piece of work to me. I'm going to be borrowing an idea or two, so if anyone has a problem with that, just speak up :p