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Author Topic: Axes and Anvils  (Read 1061 times)

Ferozstein

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  • Likes magma and dwarves for their macabre ways.
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Axes and Anvils
« on: July 31, 2012, 03:50:24 pm »

So, pardon me if this was already posted, but I stumbled upon a Kickstarter project about an all-dwarven tabletop RPG and immediately thought of role-playing the fate of Boatmurdered with it. Looks VERY dorfy.

If anyone would like to support, here's the link: http://www.kickstarter.com/projects/2063410154/axes-and-anvils
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Cruxador

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Re: Axes and Anvils
« Reply #1 on: July 31, 2012, 04:14:46 pm »

Well it's certainly a good concept. There's no real way to know if the game itself will turn out to be good or shit until we see excerpts, though. So far, we've seen bad signs. He seems to think a living setting is a good idea, for one, and I personally don't care for the choices made regarding dwarven women. On th other hand, there's apparently a rule stipulating that you toast when someone rolls a critical, which seems like a positive notion to me.
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GreatWyrmGold

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Re: Axes and Anvils
« Reply #2 on: July 31, 2012, 10:04:00 pm »

Neat concept, but I'm sticking to 3.5 D&D for all of my high-fantasy roleplaying needs and GURPS for all of my low-fantasy needs, since I have a dozen books or so for the former as well as an encyclopedic knowledge of the rules and own the books for the latter.

Still, neat idea.
« Last Edit: August 01, 2012, 10:09:49 pm by GreatWyrmGold »
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weenog

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Re: Axes and Anvils
« Reply #3 on: July 31, 2012, 10:35:46 pm »

I kinda miss player's option, splitting ability scores into two and tweaking them to focus more on one aspect of the score or the other.  But there's still a ton of stuff I need to try in D&D 3.5.
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Cruxador

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Re: Axes and Anvils
« Reply #4 on: August 02, 2012, 12:09:26 pm »

Well if what you're comparing to is 3.5 and GURPS, this can hardly fail to be a step up. But if you're dedicated to playing mediocre systems, the FAQ does mention that it's designed to be easy to port.
« Last Edit: August 02, 2012, 12:30:08 pm by Cruxador »
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