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Author Topic: Everyone Is John, RTD Edition  (Read 1672 times)

ReDeadEr

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Re: Everyone Is John, RTD Edition
« Reply #15 on: August 01, 2012, 11:36:35 pm »

"Wow, we lost an entire room. Nice. Anyway, doesn't seem like there's much left to do aside from getting out of the room."
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Scelly9

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Re: Everyone Is John, RTD Edition
« Reply #16 on: August 01, 2012, 11:51:01 pm »

"Good one, dumbass."
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xiphoniii

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Re: Everyone Is John, RTD Edition
« Reply #17 on: August 03, 2012, 10:27:23 pm »

[4]

John successfully exits the room. He seems to be in a fairly generic small town motel.

Roll for control: 3. You retain control, barely.
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ReDeadEr

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Re: Everyone Is John, RTD Edition
« Reply #18 on: August 03, 2012, 10:40:10 pm »

"Alright, now head down to the front desk. Check-in office. Whatever the hell those things are called, I don't remember. And try not to lose the motel, would you, John?"
« Last Edit: August 03, 2012, 10:42:14 pm by ReDeadEr »
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xiphoniii

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Re: Everyone Is John, RTD Edition
« Reply #19 on: August 03, 2012, 11:08:02 pm »

[1]

"Try not to lose the....what, now?" John has stepped outside for a moment, only to turn around, and have no building in sight. Not that that's weird. There was no building there before, right?

Roll for control: 6. You feel a surge of focus, and can command john for one free turn.
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ReDeadEr

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Re: Everyone Is John, RTD Edition
« Reply #20 on: August 03, 2012, 11:30:51 pm »

"Oh. Oh that's just wonderful. You know what, just go... find a bar. If you're going to be incompetent, you might as well have an excuse for it."
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