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Author Topic: Directed Surgery  (Read 4090 times)

Glyndŵr

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Re: Directed Surgery
« Reply #30 on: June 13, 2012, 04:04:52 pm »

"Urist, whose brain is this?"
"Yarare... something... Yarare Vinithosidaya"

"Yarare... wait! AN ELVEN BRAIN!? YOU PUT AN ELVEN BRAIN IN MY CREATION!?"

"Are you saying that I put an elven brain into a 7 foot long, 54 inch wide...  TWILIGHT HORROR!? IS THAT WHAT YOU ARE TELLING ME!?""
« Last Edit: June 13, 2012, 04:09:26 pm by Glyndŵr »
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xana55

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Re: Directed Surgery
« Reply #31 on: July 27, 2012, 10:53:03 pm »

I like this idea, not a direct control but maybe a way to order medical experiments on captured enemies and animals (Not considered a form of torture) to improve medical skills and a sort of coroner activity that is the default chief medical dwarf order when someone dies.

Chief medical dwarf Urist McScalpal discovered the cause of death for Urist McGlassbones: shattered skeleton.

*screen like the trade agreement one comes up*

Set corpse use

Bury Y/N?

Dissect Y/N?

Preserve Y/N?

Relatives get a negative though from loved ones being dissected or preserved.
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Urist The Foolish: Beheaded by a swarm of cats 379 BC.

Sutremaine

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Re: Directed Surgery
« Reply #32 on: July 28, 2012, 09:21:43 pm »

It could be like the animal screen, where your fortress passes knowledge onto your civ for future use in that world.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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