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Author Topic: Noobs and descriptors  (Read 1652 times)

Putnam

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Re: Noobs and descriptors
« Reply #15 on: July 27, 2012, 04:32:33 am »

Ah it's under creature tokens. That's why I wasn't finding it, I was looking under interaction tokens. :P

Not sure why you were looking there, since interactions don't actually do anything >_>

CE_MATERIAL_FORCE_MULTIPLIER is a token I thought you would know of :P

i2amroy

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Re: Noobs and descriptors
« Reply #16 on: July 27, 2012, 05:10:01 am »

I was under the impression that default were beasts would have material weaknesses, and so there would be a hint somewhere in the example interaction.
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Knight Otu

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Re: Noobs and descriptors
« Reply #17 on: July 27, 2012, 06:28:21 am »

I was under the impression that default were beasts would have material weaknesses, and so there would be a hint somewhere in the example interaction.
Well, they do, but it's currently part of the creature they become rather than the curse itself. I suppose in future updates, that can change so that some werebeasts are resilient in human (elf, etc) form as well.
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