10th Malachite, 6
Some migrants have arrived today. Great, we don't even have any more houses, and the queens already giving us more mouths to feed! I was about to start yelling at one of them who asked why there were buildings on the surface, but he's a farmer, and it looks like we'll need him to help feed all these people. I count six new people in total; two farmers, the others are pretty much useless, except as haulers.
14th Limestone, 6
We've completed the dormitory and four houses; two on the ground and another two on the 2nd floor of the dormitory. I still have to get the masons to build some doors, but they should be ready within the month. Also, today I've had our farmer request that s/he be known as Miller.
19th Limestone, 6
Some exploratory shafts dug by the miners have discovered a vein of native gold. It could start up an industry, gold is valued not only by dwarven caravans. If only we could find some coal now...
16th Sandstone, 6
More migrants, I'm surprised we havn't been getting food problems yet! If anything, we'll start having them now; ten new people. From what I gather, we have three peasants, a fisher, a glazer, animal trainer, a junior doctor that only knows how to dress wounds, a veritable jack of all trades for anything farming, a weaver and a jeweller.
The miners have been turning up quite a few gems aswell, perhaps the jeweller could provide us another source of trade goods. I'm building a forge right now though, so that'll have to wait.
15th Timber, 6
I've completely forgotten about the Autumn trade caravan. I've ordered someone to try and quickly cobble together a trade depot, but we don't have much to trade either way. We should be good through the winter though. I've ordered some steel, alcohol and food, aswell as some thread. The liason wants us to produce
22nd Timber, 6
The wildlife around here has been outright alien; animals in the shape of humans, most recently albatrosses. I don't like the feeling of this, no one I know has ever told stories of animals like this. Oh, and miller was actually attacked by one of our chickens. In other news, I've ordered the construction of four more houses for the winter. Buidling is alot harder than just digging it out of the ground, I don't know what the queen was thinking.
Lastly, we've found some ore; Tetrahedrite, a mix of copper and silver. I think I'll get someone to smelt a bit of it into bars, we could use some metal equipment, even if it's just copper. Winter is also apparently coming. Let's see if it snows in this scorching hellhole.
13th Moonstone, 6
No snow yet, but that's besides the point. One of our masons, Aban, has been taken by a fey mood, and withdrawn from the town. It is said in legend that sometimes, the Gods will inspire someone to create an artefact in their name. Perhaps that is what is happening here. I'll be watching him, let's hope he can make what he wants. He's pushed another one of our masons out of the workshop, and he's asking for metal bars. Looks like it was a good idea to start smelting the copper!
9th Opal, 6
Aban has finally finished his construction. He's made a brilliant weapon rack, I would say it's of the best quality possible. It's made out of shale and studded with iron, and has an image of a radiant gem. He calls it Tathtat Dartur, dwarven for "The Plunge of Spires". I'm pleased with this, and he seems to be legendary in his craft now. I think I'll encorporate the weapon rack in an armoury or barracks if we build one.
1st Granite, 7
We've been here for an entire year, I'm going to end this entry. We've made quite a bit of progress, and I hope next year we'll be able to look back and see how much we've grown. We sadly don't have a broker, so I can't give the value of our town, however we have 23 people, the finishing touches on a few houses will bring them up to eight, and we have built a blacksmiths and forges. Here's a rough sketch of the current state of our little village:
((Here's Millers character, sorry about it being a girl, hope you don't mind.))