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Author Topic: Ways to deal with ghosts other than memorials and graves  (Read 1855 times)

ChairmanPoo

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Ways to deal with ghosts other than memorials and graves
« on: March 29, 2013, 06:13:57 am »

... because the inevitable body count that you pile up means that otherwise you have to dedicate an inordinate ammount of the fort's resources just to keep the spirits of the dead satisfied. So I was thinking, how about a third way to deal with them? Maybe paying the dwarven caravans to carry the bodies back to the mountainhomes? Or... wards of some sort, which the ghosts wouldn't be able to bypass?
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Bumber

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #1 on: March 29, 2013, 07:03:18 am »

Or an exorcism of some kind?
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Matoro

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #2 on: March 29, 2013, 07:41:50 am »

I afraid there isn't any other way that coffins and slabs. Making traders to carry the bodies out however sounds very interesting idea, there is a plave for the SCIENCE. Somehow I except that ghost still remain if their bodies are carried away.

How about putting corpse to coffin and then deconstructing coffin and burning body? Does that count "memorialization"?
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laularukyrumo

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #3 on: March 29, 2013, 10:22:41 am »

Bro

This is a "suggestions" thread. He's not saying that such a thing exists, he's saying that it SHOULD exist.

That being said, I'm all for exorcisms. Yes please. Make the alchemy skill useful. The job should take an obscene amount of time to perform, though, and potentially require difficult-to-obtain extracts.
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Dirtcopter77

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #4 on: March 29, 2013, 11:56:18 am »

If there's something strange
in your danger room
Who ya gonna call?
GHOSTBUSTERS
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Bumber

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #5 on: March 29, 2013, 07:38:51 pm »

That being said, I'm all for exorcisms. Yes please. Make the alchemy skill useful. The job should take an obscene amount of time to perform, though, and potentially require difficult-to-obtain extracts.
Worship and deities could figure into it as well.
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

assasin

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #6 on: March 30, 2013, 03:12:35 am »


Quote
That being said, I'm all for exorcisms. Yes please. Make the alchemy skill useful. The job should take an obscene amount of time to perform, though, and potentially require difficult-to-obtain extracts.

I've never heard of alchemy involving excorsisms. the two being linked seems a bit weird. though i guess i know almost nothing about alchemy, so I cant really complain.

While I've got nothing against excorsisms and stuff; adding more and more ways to deal with ghosts seems a bit redundant. While I've always prefered more options, just adding options for the sake of there being more options seems pointless. and if excrosism took up even more effort than the current system, than why would anyone even bother to use exorsisms.
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SuicideJunkie

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #7 on: March 30, 2013, 10:25:59 am »

More effort, but less space.  As far as I know, you can't just quantum stockpile memorials or coffins.

One other way exists at the moment, and that is to have a Macabre Mood dwarf kill the ghost and use its bones for an artifact.
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laularukyrumo

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #8 on: March 30, 2013, 12:29:55 pm »

The problem with that, though, is that it is VERY difficult to induce. First, you have to influence a macabre mood, which requires keeping every dwarf at the proper level of unhappiness to prevent spiraling, yet ensure a murderous mood. You then have to pray that whoever gets the mood is closer to the ghost than another dwarf, or else you have two ghosts running around.
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Bumber

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #9 on: March 30, 2013, 08:10:17 pm »

I've never heard of alchemy involving excorsisms. the two being linked seems a bit weird. though i guess i know almost nothing about alchemy, so I cant really complain.

While I've got nothing against excorsisms and stuff; adding more and more ways to deal with ghosts seems a bit redundant. While I've always prefered more options, just adding options for the sake of there being more options seems pointless. and if excrosism took up even more effort than the current system, than why would anyone even bother to use exorsisms.
I assume alchemy would be used to prepare ceremonial ointments and such. I imagine a priest worshiping a deity with an appropriate sphere would also be necessary (perhaps you could hire one from elsewhere if you don't have one,) with devotion affecting sucess rate.

The exorcism could cleanse an area for a few years or so, helping tremendously in evil embarks.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Nicolo

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #10 on: March 31, 2013, 03:58:27 pm »

What about cremation?
or some sort of corpse mill?
« Last Edit: March 31, 2013, 04:21:28 pm by Nicolo »
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Hughgee

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #11 on: April 02, 2013, 07:47:05 am »

What about using a specific designated carving to memorialise those who died for our entertainment. A high quality of carving could be really hard to produce but say if a legendary carving memorial is made it might prompt the ghost of the recently (or not) deceased to actually help in case of a siege. I like the idea of having capricious dwarf ghosties rising up to defend their progeny from an ill-timed Gobbo siege.
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ikachan

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #12 on: April 05, 2013, 06:03:29 pm »

What about cremation?
or some sort of corpse mill?

Yeah I'd say cremation would work. Also because if disease is ever added to DF in the future then cremation may be an effective method of dealing with diseased corpses.
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Khym Chanur

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #13 on: April 05, 2013, 10:05:49 pm »

Maybe make it so that memorial slabs can 1) be engraved after they're placed, and 2) have multiple names engraved on them.
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sweitx

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Re: Ways to deal with ghosts other than memorials and graves
« Reply #14 on: May 20, 2013, 01:49:11 pm »

Maybe make it so that memorial slabs can 1) be engraved after they're placed, and 2) have multiple names engraved on them.
This! 100% this!
Perhaps it can be "interacted" like a workshop building. You can create a task called "Engrave Name..."
Each slab support up to, say, 100 names.
Of course, the trade-off is that being engraved on a "mass name slab" would offer a lesser reduction to bad-thought to the dwarf's friends and relatives.
Perhaps the bad-thought reduction could be scaled up to the quality of the slab (decorating the slab improves quality) and scaled down with the number of names on it.

It could also make for an interesting historical record if you can give slab unique name.
"This is an obsidian slab titled 'The Glorious Battle of Boatmuderers'.
On the item is a memorial of Urist McHappyHammer the dwarf. The dwarf is striking down a goblin.
On the item is a memorial of Urist McTriggerFinger the dwarf. The dwarf is shooting a dragon.
etc..."
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