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Author Topic: The avalibility of backpacks.  (Read 584 times)

Wrex

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The avalibility of backpacks.
« on: July 21, 2012, 09:44:30 pm »

As we all know, adventure mode dosen't want players to have backpacks if you don;t start with one. Is it possible to edit the inventory of shopkeepers to start selling them, or alternatly, to guve outsider's backpacks from the start?
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Mr Wrex, please do not eat my liver.

Hugo_The_Dwarf

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    • Regeneration: Forced Evolution
Re: The avalibility of backpacks.
« Reply #1 on: July 21, 2012, 09:49:59 pm »

Code: [Select]
[REACTION:CLEAN_HIDE]
[NAME:clean hide]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]

[REACTION:LEATHERBACKPACK]
[NAME:sew leather backpack]
[ADVENTURE_MODE_ENABLED]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]

Sanure's adv. mode reactions that he has made for me, Slightly altered so Regen spacific tools are not needed.

EDIT:
Kill something, clean it's skin to get leather > Backpack > Profit
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GreatWyrmGold

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Re: The avalibility of backpacks.
« Reply #2 on: July 22, 2012, 02:37:01 pm »

Snag a bag and make do. Elf.
(I kid, I kid...store inventories are pretty much hardcoded. Serious there.)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.