Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Interspecies breeding?  (Read 4058 times)

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Interspecies breeding?
« on: July 17, 2012, 07:48:02 am »

Hey I was wondering if it would be possible to mod in interspecies breeding. (I know this is most likely impossible, but I'm curious if anyone has worked out a way to do this or something similar). I was hoping to have animal men capable of interbreeding, and possibley give birth to a creature with attributes derived from each parent. Is there any way of doing this with castes or something? Thanks for your time and sorry if this seems like a stupid question.  :D
Logged

Monk321654

  • Bay Watcher
  • [COMPUTER_DEPENDENT]
    • View Profile
Re: Interspecies breeding?
« Reply #1 on: July 17, 2012, 07:54:25 am »

With castes... Sorta.
You can make multiple castes, each with an entirely different creature all in the same file.
The side effect of this is that you might end up in a society where a Minotaur and a Human can get married and have a Giant Cave Spider as a child.
It gets weird.
Logged
This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Interspecies breeding?
« Reply #2 on: July 17, 2012, 08:23:29 am »

With castes... Sorta.
You can make multiple castes, each with an entirely different creature all in the same file.
The side effect of this is that you might end up in a society where a Minotaur and a Human can get married and have a Giant Cave Spider as a child.
It gets weird.
Yeah that's what I was thinking. Would be kinda wierd to have an invasion by this new "civilisation" consisting of minotaurs animal men humans elves and all sorts of insane shit... I guess not then :P Oh well.
Thanks for your help all the same :)
« Last Edit: July 17, 2012, 08:49:11 am by Godlysockpuppet »
Logged

Replica

  • Bay Watcher
  • Temp. leave of absence
    • View Profile
Re: Interspecies breeding?
« Reply #3 on: July 17, 2012, 02:26:34 pm »

Yeah, except that your creature will only "birth" using the list of castes in your creature file.
If your file contains humans and minotaur castes it is 100% impossible for giant cave spiders to be born (because logicaly, they aren't listed as a caste in your creature file).
However, genetic trees and mutation in that sense haven't been implemented (and probably never will be), so you wont get humans with minotaur horns or minotaurs with man legs.
On birth and migration a caste is randomly chosen based the number of their POP_RATIO tag, this unfortunately means that it is possible for two humans to give birth to a minotaur.

As for your animal men, you can have animal men breed between them, but they would have to be part of the same creature, be in the same biomes and groups (you'd get groups of tiger, orca an mosquito men all together for example) and they wouldn't draw attributes from their parents in the way you'd think, so no evolution mutation.
Logged
Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Interspecies breeding?
« Reply #4 on: July 17, 2012, 02:40:09 pm »

Yeah, except that your creature will only "birth" using the list of castes in your creature file.
If your file contains humans and minotaur castes it is 100% impossible for giant cave spiders to be born (because logicaly, they aren't listed as a caste in your creature file).
However, genetic trees and mutation in that sense haven't been implemented (and probably never will be), so you wont get humans with minotaur horns or minotaurs with man legs.
On birth and migration a caste is randomly chosen based the number of their POP_RATIO tag, this unfortunately means that it is possible for two humans to give birth to a minotaur.

As for your animal men, you can have animal men breed between them, but they would have to be part of the same creature, be in the same biomes and groups (you'd get groups of tiger, orca an mosquito men all together for example) and they wouldn't draw attributes from their parents in the way you'd think, so no evolution mutation.
Yeah that's what I thought. Thanks for the response :) I was thinking I could make up another creature (for instance, a reptile/olm man hybrid) and make that the child, but there's nothing to stop say, a fish man and a reptile woman giving birth to a batman/antman hybrid as they'd all be the same creature made up of different castes. Well there goes my plans for this hideously mutated multi limbed abomination :P Hehe.
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: Interspecies breeding?
« Reply #5 on: July 17, 2012, 08:09:43 pm »

Hybrids aren't possible for now, but [BABYSNATCHER] entity token can lead to similar results.
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Interspecies breeding?
« Reply #6 on: July 19, 2012, 01:33:46 pm »

yes, but it's pretty hard, and might need to use utilities to get it to work. Bbut you could use interactions and turn another animal to another then get it knock up. There was reports of a dwarf married and giving birth to a fire imp.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Interspecies breeding?
« Reply #7 on: July 20, 2012, 06:26:41 am »

yes, but it's pretty hard, and might need to use utilities to get it to work. Bbut you could use interactions and turn another animal to another then get it knock up. There was reports of a dwarf married and giving birth to a fire imp.
I never even considered interactions actually :) Ah I'm not bothered to think that hard though. It probrably wouldn't work anyway...
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Interspecies breeding?
« Reply #8 on: July 20, 2012, 07:10:18 am »

It would be possible. It happened back in 31.25, and said dwarf married a fire imp and birthed a healthy dwarf. Granted, said pairing was only possible with the old Dfusion, but if you had a race-change interaction made, then you could get interracial couples. Granted, you would have to deal with the glitches by looking at it's appearance.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Interspecies breeding?
« Reply #9 on: July 20, 2012, 09:04:43 am »

It would be possible. It happened back in 31.25, and said dwarf married a fire imp and birthed a healthy dwarf. Granted, said pairing was only possible with the old Dfusion, but if you had a race-change interaction made, then you could get interracial couples. Granted, you would have to deal with the glitches by looking at it's appearance.
Well it was found that race changing through interactions where bug because both races didn't have a description for their castes. so the game goes to search for it but end up not finding one and crash.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Interspecies breeding?
« Reply #10 on: July 20, 2012, 09:17:44 am »

Would it be possible to make a caste similar to the target race's in description and use that as the interaction target? Sorry, I'm a bit behind in modding knowledge for 34.11.

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Interspecies breeding?
« Reply #11 on: July 21, 2012, 07:19:10 am »

Hmm... I might be able to make a script with dffusion and tinker around with the interactions... I'll look into it :) Also slightly off topic, I've made a tigerman, but I've noticed that it has hands and paws. As seperate things :P I can't seem to be able to remove the hands and keep just it's paws. Does it have to do with the fact I gave it fingers? (Which I assume are neccesary for it to grip stuff or equip things)
Spoiler (click to show/hide)
Any idea how to remove the hands, keep the paws and fingers (paws with fingers that can grip things). Cheers :)

Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Interspecies breeding?
« Reply #12 on: July 21, 2012, 09:16:23 am »

Hands and paws have [GRASP] by default, so this means that the tag gives them fingers to hold stuff with. You give them fingers with [GRASP] and they'll grow hands.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Interspecies breeding?
« Reply #13 on: July 21, 2012, 09:38:21 am »

Would it be possible to make a caste similar to the target race's in description and use that as the interaction target? Sorry, I'm a bit behind in modding knowledge for 34.11.
well my solution to this issue was that if you had 2 creatures that pretty much clones of the other you can switch over with no problem. if you took human and made a new creature off human designs the switch would work perfectly if you didn't mess with the facial features.  Though deon kinda found this out when toady officially added in race changing.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Interspecies breeding?
« Reply #14 on: July 21, 2012, 10:04:26 am »

Oh actually forget the whole paw hand thing. got it to work and I realised I was replacing their feet instead of their hands... D'oh... ::)
Logged