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Author Topic: Emerald Overlord: Decisiveness and Gumballs  (Read 14643 times)

Criptfeind

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #75 on: July 14, 2012, 11:56:23 am »

Using the dragon as a last resort means we actually have to go on a adventure with this guy.

Which is a terrible idea. He's not going to lose to anything else at this point. Killing the other kingdoms would be nice. But not as nice as getting away from this jerk.

Send him against the dragon first. It is the only chance we have.
« Last Edit: July 14, 2012, 11:58:24 am by Criptfeind »
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Grek

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #76 on: July 14, 2012, 03:38:49 pm »

We've got to turn this to our advantage! Get this "hero" to kill all our enemies and then kill the dragon. It's the perfect plan, and we are brillent for thinking it up.
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uubucks1

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #77 on: July 14, 2012, 04:10:16 pm »

We really need to find a way to get rid of this stupid prick...

we we already have that fake made up quest, we just need to figure out the most dangerous places in our domain and tell the hero something vital is located there, like a good little hero he'll go rushing off on a quest.

as long as he does not get a proper raid group together, even with all that rare quality equipment and enchants, he should die. we just need to figure out an excuse as to why we cant go there too...
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"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."

Yoink

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #78 on: July 14, 2012, 04:36:55 pm »

Perhaps the eeeevil dragon has powerful psychic abilities which interfere with our own magical powers?
We can't get too close 'lest our brain asplode?

But we've tried similiar things before and the hero wasn't buying it. I'm pretty sure we will at least have to accompany him near the lair and THEN tell him we're getting pains in our head from the dragon. And if we have to leave our comfortable home anyway, we may as well wipe out a few kingdoms with this twerp to make the hassle worthwhile.
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Booze is Life for Yoink

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Dracken

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #79 on: July 14, 2012, 07:05:05 pm »

Perhaps the eeeevil dragon has powerful psychic abilities which interfere with our own magical powers?
We can't get too close 'lest our brain asplode?

But we've tried similiar things before and the hero wasn't buying it. I'm pretty sure we will at least have to accompany him near the lair and THEN tell him we're getting pains in our head from the dragon. And if we have to leave our comfortable home anyway, we may as well wipe out a few kingdoms with this twerp to make the hassle worthwhile.

Actually,we could probably tell him that we need to go get a doctor about the huge scar running down from .the top of our head to the side
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Yoink

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #80 on: July 14, 2012, 07:07:40 pm »

Hrm, that could be an idea. We could turn on the pupp-dog-eyes, make him feel bad.
"I-it kinda hurts... Does my nose look alright?"

>File said plan away for future use!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

monk12

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #81 on: July 14, 2012, 09:05:00 pm »

Using the dragon as a last resort means we actually have to go on a adventure with this guy.

Which is a terrible idea. He's not going to lose to anything else at this point. Killing the other kingdoms would be nice. But not as nice as getting away from this jerk.

Send him against the dragon first. It is the only chance we have.

Our biggest problem is that we currently do not have a way to separate ourselves from him- while dumb, he's not quite that dumb, and he's resisted all our "you go that way we go this way" plans. And while powerful, I don't know as he's a juggernaut or anything- we'll figure out a way to kill him sooner or later. And even if he is an unstoppable killing machine with no equal on the planet, then we pretty much have to have him under our control so he isn't under the control of our enemies!

Or to put it another way, the plan to have him go kill the dragon has a few different outcomes- either he dies (win for us,) kills the dragon (wash, since we're neither better nor worse off than we are now,) or gets the dragon pissed enough to come kill us (big loss for us.) Operation Crown of Bullshit has the potential outcomes of him dying (win for us,) him destabilizing one or more of our neighbors before dying (big win for us,) or him beating all our neighbors and surviving, in which case we're in the same situation we're in now, but less several enemies. With any luck, we'll have built up enough "good guy cred" with our "cult destroying adventure" that he'll believe whatever story we tell him to make him go fight the dragon without us.

LordBucket

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #82 on: July 14, 2012, 09:07:59 pm »

I think it's not so much that we lack a means of leaving. I pointed out a few pages ago that we could simply sneak off. Rather, the actual game here is "evil overlord gets stuck playing minion to a hero" and not "be an evil overlord."

monk12

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #83 on: July 14, 2012, 09:31:06 pm »

Well, that, plus if we sneak off we lose all our stuff. At which point we are overlord of nothing and nobody.

Baradine

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Re: Emerald Overlord: Decisiveness and Gumballs
« Reply #84 on: July 21, 2012, 04:58:07 pm »

This is excellent and beautiful.  I agree with everything monk12 has said.  It's the best plan, by far.
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