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Author Topic: Idea for an Adventure Mode Utility Program.  (Read 493 times)

Facekillz058

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Idea for an Adventure Mode Utility Program.
« on: July 18, 2012, 02:09:21 pm »

Okay, so, i have absolutely no experience with modding, so, i figured i would just post this here and anyone who gives a damn can, well, give a damn.

The idea behind this is, it would be a program ran in the background after an Adventurer Game in DF is opened up, and what it would do, is, allow one to generate an item of any type, of any material, and put it into the players inventory.

The interface would basically have say, 2 columns, one for item types to choose from, like Warhammers, Longswords, etc, and a second column would be the material that it is made out of.

There would be an 'add decoration' button, which added two columns which would be the material of the decoration, and the type of decoration.

So if I want an Obsidan Gauntlet with Llama Bone Rings hanging from it, i could have it, if this is at all possible.

Im not sure if something like this is even possible, and if it is, how much work it would be to produce it, but, i think it would give some people i way to do some sort of roleplaying with themselves.

But yeah, thats my idea.

If any of you want clarification on the idea, reply, maybe ill be able to clarify.
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Putnam

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Re: Idea for an Adventure Mode Utility Program.
« Reply #1 on: July 18, 2012, 03:48:20 pm »

I think it would be possible, but it would probably be extremely difficult--most items used by adventurers are defined in the raws, so there would have to be a lot of memory sifting to find those values, and I'm not even sure if those values would be consistent between plays.

Meph

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Re: Idea for an Adventure Mode Utility Program.
« Reply #2 on: July 18, 2012, 03:51:05 pm »

You could simply do it with a lot (meaning a lot) of adv mode enabled reactions... but that would clog up everything else.
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Facekillz058

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Re: Idea for an Adventure Mode Utility Program.
« Reply #3 on: July 18, 2012, 03:52:10 pm »

So, possible, but not happening?
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DrKillPatient

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Re: Idea for an Adventure Mode Utility Program.
« Reply #4 on: July 18, 2012, 04:15:05 pm »

You might be better off having a script that rolls through all the material and item raws and automatically generates a .txt full of reactions from their contents.
« Last Edit: July 18, 2012, 04:46:24 pm by DrKillPatient »
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