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Author Topic: The 365 days a DF player dreads.  (Read 16532 times)

waldo

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Re: The 365 days a DF player dreads.
« Reply #75 on: July 19, 2012, 05:58:45 pm »

42. the day that dwarf fortress finds the answer to life the universe and everything, then immigrants come, suddenly an immigrant plug and the game crashes losing all progress and ability to repeat what had happened.

43. all day long, nothing but immigrant plugs...
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codyorr

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  • Alcohol is how I make DF more !!FUN!!
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Re: The 365 days a DF player dreads.
« Reply #76 on: July 19, 2012, 06:27:04 pm »

#44. In game Ads

#45. In game store.
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A rotting horse corpse since 201. !!DRUNK FORTRESS!!

Mrhappyface

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Re: The 365 days a DF player dreads.
« Reply #77 on: July 19, 2012, 06:54:13 pm »

#46. Realistic heat conduction is implemented.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Veylon

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Re: The 365 days a DF player dreads.
« Reply #78 on: July 20, 2012, 12:36:32 am »

#47. Corpses left out to rot / handling rotting corpses cause disease.
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At what point did the suggestion of child sacrifice become the more ethical option?

Blizzlord

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  • Rarely posting anymore.
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Re: The 365 days a DF player dreads.
« Reply #79 on: July 20, 2012, 02:38:02 am »

38: The day even more magic gets added to the game, but only in the hands of our enemies.

Fortress killing, world destroying magic.
So... Necromancers?
They never leveled a fortress with a fireball or an earthquake. Also, necromancy as a form of magic is arguable. It is just the secrets of life and death.

#48. The day dwarves work real time and no longer need a month to reload a catapult.
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Quote from: a Swedish electronics teacher
In Sweden, digital electronics is considered unteachable. That is why you are not being taught about it.
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