I genned a new world with a short history but otherwise default settings and Armok blessed me with an awesome embark spot. It's a volcano sprouting from the tundra surrounded by frozen wasteland and arctic ocean. I decided to take screencaps of my settlement of the fortress Traderims near this volcano and share them on the forum. I'll be uploading the screenshots as I take them, so you will be up to date with what's going on and can give suggestions that may actually influence the fortress.
Here's the map screen:
Some problems I foresee with this embark spot are the lack of flux stone and the aquifer. The lack of trees isn't much of a problem seeing as how I can just trade with caravans for wood and I only really need it for beds. I'll probably just use a cave-in to penetrate the aquifer, but I had a dwarfier idea: routing the lava from the volcano to turn the subterranean water into steam. The biggest problem I think will be the lack of flux. The only way I'm going to be using steel is if I get a caravan carrying flux or steel goods. The lava will make it easy to melt down metal goods at any rate.
Embark Supplies:
Meet the Dwarves:
Lokum Koganthimshur ♂
6 Carpenter
10 Mason
9 Stonecrafter
Deduk Idenemuth ♂
10 Miner
Thikut Etasbomrek ♀
10 Miner
Catten Morulthob ♂
6 Bone Carver
7 Herbalist
6 Butcher
8 Crossbowman
Rakust Lalurdim ♀
10 Grower
10 Cook
Ducim Ilkadol ♀
10 Grower
10 Brewer
Kivish Bubnuslolor ♂
Expedition Leader8 Appraiser
8 Record Keeper
If you'd like me to rename one of the dwarves to your username, just say so and state the name of the dwarf you want to be. Also I didn't take screenshots of the dwarves' biographies because it seemed like too much work for something nobody cares about, but if that is something you guys would like to see I will gladly post them.
Strike the Earth!
Welcome to Traderims
Level 126:
Level 125:
Level 124:
The wagon has stopped at the very peak of this steep mountain, above the top of the volcano. The only wildlife on the map as of now is five ravens. I've assigned Catten to hunting duty, but I doubt he'll kill too many of them with eleven bolts and mediocre crossbow skills. The ravens are flying around out of reach for now anyway. I would have Catten also gather plants, but from what I can see there isn't any harvestable vegetation on this map. I've ordered the two miners to start digging out a modest home for the dwarves. The carpenter is deconstructing the wagon for a few extra logs. Everyone else is hauling our supplies to the entrance of their soon-to-be new home.
After the fortress got dug out I ordered the miners to mine some dacite off the side of the mountain at a lower elevation. Meanwhile I ordered everything to be hauled inside and told Racust and Ducim to construct four 3x3 farm plots in the clay room to the south. After dacite mining commenced, I ordered a carpenter's workshop and a mason's workshop to be built out of it. After Lokum finished building the workshops I commissioned 7 beds to be made (leaving us with only 3 logs in stock) and ordered the miners to dig out bedrooms for everyone. I also ordered a dacite table and chair be constructed so Kivish could get to work. I designated the bottom-right corner of the farming room to be a pen for the chickens and I plan on building dacite nesting boxes when Lokum is done building beds.
I think I've mined enough dacite to last the mason a while, so I ordered a deep 3x3 up/down staircase to be dug. The staircase yielded more stone, so I won't be needing to mine any more dacite from outside.
That's all I'm posting at the moment, but I'm going to keep playing and collecting screenshots. When I make future updates I'm simply going to edit this post, not make new posts unless it's necessary. Please give me feedback and suggestions. One thing I need advice on is mining the obsidian from the volcano without getting lava everywhere.