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Author Topic: Lost Souls: a very old MUD  (Read 1333 times)

slathazer

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Lost Souls: a very old MUD
« on: August 05, 2012, 03:31:29 pm »

The denizens of this forum are bound to be much more knowledgable and interesting on the topic of MUDs than I am, but I didn't see a thread discussing it anywhere and figured that I should make one. A game that's 22 years in the making is something that I didn't know was possible, but as I tread deeper into the nerdy side of gaming, I'm finding that that is so.

Though not as in depth as DF, lost souls looks like it has a magnificent amount of detail and depth, at least from what I've seen of it.

http://lostsouls.org

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Bluerobin

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Re: Lost Souls: a very old MUD
« Reply #1 on: August 05, 2012, 05:13:24 pm »

Oh man... Lost Souls. I've been playing on and off (mostly off, recently) since about 2000. It's pretty fun, but it doesn't have quite enough structure for me. I always end up playing for a few days then realize I have no idea where I should go or what I should do next. I do love the guilds though. You start out as a generic adventurer and you can join different guilds after you fulfill their joining conditions. They've got fire and wind mages, sure, but the fire mages require you to keep a neutral alignment and the wind mages are chaotic, plus their spells add some great flavor. The shapeshifters and Green Lantern Corps (a name and guild left over from ages past when most of the game's content was references to various fantasy/sci fi stuff) are pretty great too. The rangers are probably my favorite, though, just for the sheer variety in playstyles they can get based on which animal they tame. I still want my kobold ranger to amount to something, but kobolds just suck so much. They do get a nice experience bonus to offset the sucking, but still.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.