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Author Topic: Possible necormancer migrants?  (Read 5849 times)

Frontestro

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Re: Possible necormancer migrants?
« Reply #15 on: July 14, 2012, 03:47:26 pm »

By the same thing this means you can play adventure mode multiple times to power level up several crazy high level adventurers have them retire in a civ of your choice then make a fortress and wait for them to migrate. Boom! Legendary Military member in all skills. Or like this thread says have your adventurer learn the secrets of life and death then see if your fort can stand up to him...
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Loud Whispers

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Re: Possible necormancer migrants?
« Reply #16 on: July 14, 2012, 03:58:00 pm »


By the same thing this means you can play adventure mode multiple times to power level up several crazy high level adventurers have them retire in a civ of your choice then make a fortress and wait for them to migrate. Boom! Legendary Military member in all skills.

This was the very first thing suggested when Toady announced the feature :P

Friendstrange

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Re: Possible necormancer migrants?
« Reply #17 on: July 14, 2012, 04:07:27 pm »

1. As long as you're a friendly Dwarf, it should work. While mountainhall sites do not exist, their locations do, and you can retire at those. Then you pick the civ your Dwarf retired in and embark.
2. If they're genuine migrants, they'll arrive as such, with 'necromancer' in their title. Noble necromancer monarchs tend to be more common than adventurer necro's to be honest. And yes, they will raise any corpse they see. But they're a Dwarf all the same, and can be controlled in any way a normal Dwarf can, burrows, military stations et al.
(Unless it's a vampire necromancer dwarf).
That is very good to know. I suppose vampire dwarfs dont follow burrow restricions or go off to feed whenever they please?

Thanks for the answers.
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XXSockXX

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Re: Possible necormancer migrants?
« Reply #18 on: July 15, 2012, 11:00:18 pm »


I suppose vampire dwarfs dont follow burrow restricions or go off to feed whenever they please?
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Not 100% sure, I think they will stay in their burrow but occasionly wander off for a snack. I usually use burrows just to get them to the room I want to lock them in.

I have a necro migrant in my current fort, he is quite useful. As a former adventurer he has legendary military skills, so I use him for regular training. Additionally if I dump some animal corpses in the barracks he provides bashing material for his squad. I haven't found a way to use him in actual combat tough. Everything he revives is hostile, so that seems counterproductive. Also he might reanimate a dwarf should one die on the battlefield, that could get ugly pretty fast. He is burrowed to his room, the barracks and the central meeting/dining area. So far no one has died there, so no mass panicking yet. He does not eat or drink, I keep him happy with furniture and socialising (he has 3 kids so far, great genes, he started as a demigod  http://www.bay12forums.com/smf/Smileys/aaron/smiley.gif).
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