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Author Topic: modify world gen parameters?  (Read 1049 times)

kreepergrimms

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modify world gen parameters?
« on: August 05, 2012, 09:22:16 pm »

ok guys this is my first post on here but i was wondering, is there a possible way to generate a world with a joyous wilds right next to a terrifying, i would like to be able to have a full compliment of foods and drinks in a single map but so far my searching has failed, also would there be a way to have this location have a volcano, river and ocean, i know its a big question but i think it would add to the game a bit if i had several different things going on all at once
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wuphonsreach

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Re: modify world gen parameters?
« Reply #1 on: August 05, 2012, 11:34:53 pm »

http://dwarffortresswiki.org/index.php/v0.31:Advanced_world_generation#X_and_Y_Variance

Find the SAVAGERY tag, setting the last 2 numbers to 3200:3200 will give you a more patchwork world.

This should give you a better chance of seeing joyous wilds next to terrifying.
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kreepergrimms

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Re: modify world gen parameters?
« Reply #2 on: August 12, 2012, 03:23:37 pm »

ok weird question but i havent really used advance world params much and i dont know what all the different settings are, i was wondering this:
im looking to build a world with this as its settings:
large world
short history
medium civs
max beasts
max savagery
freguent minerals
and of course the hopefull accidental joyous right next to terrifying
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i2amroy

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Re: modify world gen parameters?
« Reply #3 on: August 12, 2012, 03:43:00 pm »

It's good you want a short history, because the shorter it is the more likely you are to have medium civs in a max savage world. Now you won't be able to have a fully max savage world, since civs can't live in savage areas, but you can make a mostly savage one. One note though, and that is that it's gonna take a lot of rejects to get a world that works.
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Garath

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Re: modify world gen parameters?
« Reply #4 on: August 12, 2012, 04:34:21 pm »

and a slight heads-up. Ifyour mineral scarcity is low, site finder won't show flux, and that includes manually scrolling through sites. Doesn't mean it isn't there, it just doesn't show
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assasin

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Re: modify world gen parameters?
« Reply #5 on: August 12, 2012, 05:13:56 pm »

well there is a min/max savegery option. But it think if you put the min too high some civilisations won't spawn.
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kreepergrimms

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Re: modify world gen parameters?
« Reply #6 on: August 21, 2012, 06:28:46 am »

played around with it a bit and found a fairly decent world, i have sunberries, silver barbs, and whip vines all spawning naturally with glumprong and feather trees, goblin blood is the evil weather, and only complaint is the mineral scarcity
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