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Author Topic: Oilfame - Dwarves against the world [Total Mayhem Story Fort]  (Read 834 times)

Kipi

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Oilfame
When dead goblins just ain't enough!


Introduction:
"Leave dwarves alone and they will leave you alone. But if you happen to insult them, either by underrating their crafts or complaining their habit of deforest entire continents, well, you get what you deserve. This is what happened in Athira Ewe, also known as The Plane of Enchantment.

It's not known how or when the wars erupted but that's actually irrelevant. Most important thing is that at the end of year 100 of Third Age of Myth dwarves were at war against almost every civilization. In fact, the only one still in peace with dwarves were humans, apparently they still hold the crafting skills of the short people in high value.

One day the king of dwarven clan The Buff Channels, known as Zulban Earthstream, decided that the borders of his kingdom must be fortified. Several small groups were sent out to establish outposts, each one having a special purpose. Some outposts were designated to guard the borders, some were supposed to look out the trade routes and some were meant to support the armies travelling to distant lands.

One such group was commanded by Kipi Chuckedgems, a middle class noble with no bright future in the mountain home. He was accompanied by six others; two miners, mason, carpenter, farmer and warrior. Their task was to establish small outpost to The Strapping Hills. And what was their special purpose? Well, Oilfame, as the outpost was going to be known, was never meant to be big and flashy. Instead the king wanted it to be hidden with only minimal forces to protect the outpost itself and ambush any invaders crossing the border. Of course minimal forces here wasn't applying to the quality of the army, oh no. That's why the king ordered one of his personal guards to go with the expedition group and to ensure that all soldiers inside Oilfame could be considered elite.

And so, during the winter of year 100, Kipi took the reins of the wagon and the seven dwarves begun their journey to the unknown lands."



About Oilfame:

Oilfame is a story fort where I'm testing out the latest version of my Total Mayhem mod and especially the entity changes I have released.

Being a story fort Oilfame is controlled by me and only by me. You can request dwarves to be named after you but there are few rules to it;
  • When requesting I need the name, gender and profession. Name is mandatory but if you don't specify the other two I will just take the first dwarf in unit list
  • Even if you state profession I hold the rights to add or remove jobs of claimed dwarves. This is because the population is going to be limited (cap set to 80 dwarves). Also, some of the combinations may not ever happen (for example maso + miner). I'm not posting specific list of forbidden combinations as it would be too long so instead I will ask you to rethink the professions if the combination you requested is out of question.
  • Specific gear, rooms and so on may be requested but not promised. This applies especially to military equipment because I'm not going to have many soldiers in my fortress. For example, wielding two weapons is definitely out of question.
  • In case of military, gear requests will not be taken in consideration when claiming a dwarf. You want a spear dwarf? You will get soldier and after that I will check out if the equipment request fits to my plans. But even if your request doesn't happen immediately it may happen later.

Finally, I will be using three utilities while playing; Legends Viewer (for the story purpose), Dwarf Therapist (with Caste addition) and DFHack. DFHack is mostly used to get around some of the bugs in game but also speed up things (vein mining and auto dumping) but nothing that affect the actual balance of the mod is not used.


So, let's get started. Have fun reading!
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Oilfame - Dwarves against the world [Total Mayhem Story Fort]
« Reply #1 on: May 03, 2012, 03:06:16 am »

Chapter 1

The Diary of Kipi
1st of Granite, year 101

After two weeks of traveling we finally arrived to location known as The Strapping Hill. This woodland shall be our new home from now on.

Why are we here anyway? Well, our civilization has been in war for decades between different races. Goblins, elves, githyankis and so on. The problem is that now all those aggressive races have decided to form an alliance and now they are attacking us. This alliance combines the forces of goblins, elves, githyankis and fallen humans, though it seems like githyankis and the fallen ones are leading the alliance. Our task here is to establish a small outpost to protect this section of the border from any invading forces. The catch is that this fortress is supposed to have a limited population. By this we should attract as litle attention as possible.


With me came two miners, Confinedpaddles and Tourstops, carpenter Auburnroads, mason Doorcloistered, farmer Crazecloisters and Bloodtooth, former personal guard of the king. She is quite good with her axe and she also brought her personal equipment with her so we shouldn't be too worried about our defences.

We have enough supplies to last several months, the king was kind enough to give us some extra rations, but still we must start building as soon as possible. I have already sent a message back to the mountain home that we have reached our destination and it's relatively safe for migrants to come. So hopefully our population grows soon enough.


5th of Slate, year 101

Our miners have finally reached the stone layers. So far they have discovered gypsum, sandstone and a vein of siderite. That means we have iron around here. That is good considering what is our purpose here. If we didn't have iron ore it would be much more difficult to defend the borders.


10th of Slate, year 101

I was just informed that our miners discovered a vein of bituminous coal. That means we don't need to get too deep immediately to get our forges and smelters operational as we can power those with coal.


Now that we have stone for constructions I ordered the miners to start working with farming area and food storage. We need to secure our supplies before any migrants come so that we don't end up starving here.


20th of Felsite, year 101

The farming area and food storage is finally ready. In addition we have our first still constructed so we shouldn't worry about keeping ourselves satisfied and drunk anymore.


Next our miners will move one floor down and make rooms for basic storages; furniture, crafts, wood, leather, cloth and gems. When those are ready we should start preparing the working areas for basic industries.


24th of Malachite, year 101

The first group of migrants arrived Oilfame today. Honestly I didn't expect them this soon. No matter, the food and alcohol production are going already so it's not a problem. Besides, we do need more workers.


There were seven dwarves in the first group of migrants. Unfortunately only two were adults and they came with their five children. So, one big family just moved in. I wonder why the king sent such a group here at this point? Well, they are here now and that's it. The two adults were ordered to work under the guidance of Crazecloisters in farms as they had no skills useful to us right now. Or where would we need potash maker or soap maker?


3rd of Galena, year 101

The storage rooms are finally ready and our miners are moving to third floor to mine out the industrial sectors. Unfortunately we don't have any crafters among us so we must hope that next group of migrants has one. Otherwise I just need to assign someone to be one, which is never a good thing.


27th of Galena, year 101

The basic industrial sectors are ready on floor three, which is good. Now I think we should improve our living conditions, and that means dining hall, dormitory and office for me. When we get more citizens we should also consider starting the production of clothing. After all, we can't run around naked, can we?


5th of Limestone, year 101

Autumn is here and so is the dry season. Well, I don't see how this could be considered more dry than other seasons as we haven't see any signs of rain since we arrived here. The pools outside have already dried up, leaving the small stream in southwest corner of our location as our only source of water. I think we need to connect one of the pools to the stream so that we have closer access to water when we need it. But that's not the thing we should worry about right now, there are more pressing issues to be solved before.

While mining out the central floor of the fortress, the floor which will contain the dining hall and such, our miners discovered a small cluster of native platinum. I don't know where we should use it since it's very rare metal. Again it's not the most pressing issue right now so I just ordered our miners to keep on working. I will figure out the usage later.


16th of Limestone, year 101

Our miners discovered several other veins while mining; bituminous coal, siderite and tetrahedrite. So far this location has shown the signs of being rich in metals, which is always a good thing, especially when the metals are iron, silver and copper. And coal is always a plus, even when we start using magma to power our forges we will need it to produce steel.



8th of Sandstone, year 101

Another group of migrants came today. Still no crafters so I was forced to assign one of the migrants to be one. There were four of them newcomers, one was made crafter, one was assigned to be our second mason and two were assigned to work in farm and food industry. This takes our population up to eighteen dwarves. It's not much but better than seven, at least we have all the basic industries finally running.


15th of Sandstone, year 101

Our miners have finished their work at fourth floor. Finally we have a place where to gather inside the fortress, even though there is no furniture ready yet. But our masons are working on it.



16th of Sandstone, year 101

We had a small problem with gray langurs today. There were a small group of those, coming here and trying to steal our equipment. Unfortunately two of those succeeded, though we only lost a wool cap and a glove. Still, we need to build a wall around the entrance as soon as possible.


What worries me is that Bloodtooth, the warrior we got, refused to wear the iron breastplate we brought to her. It was not her own and thus she didn't want to wear it and if I tried to order her to do so she just stood there. When I let her off the hook she went outside to her station point. Unfortunately the langurs were already gone by then. I think I have to have a long discussion with her about her behavior today.


14th of Timber, year 101

So, after several long chats with Bloodtooth we finally reached an agreement; she claimed that wearing both mail shirt and breastplate were going to slow her down too much and she won't be wearing both at the same time. So, instead of using the shirt, I ordered her to wear the breastplate only. She accepted the suggestion and thus we have one spare iron mail shirt in our storage.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Oilfame - Dwarves against the world [Total Mayhem Story Fort]
« Reply #2 on: May 03, 2012, 04:09:17 am »

24th of Moonstone, year 101

We were visited by caravan from mountain home. Unfortunately we didn't have anything to sell to they left almost immediately. There was also the liaison traveling with the caravan. I had a quick discussion with him, though nothing worth of noting was said. We will get more migrants soon and there has been sighting of goblin and kobold movement lately. Neither of them knows our location right now, or so the scout believe, but we must get ready in case the information is false.


22nd of Obsidian, year 101

I noticed that our miners didn't have anything to do and thus they were just hanging inside the dining hall. Or the room which will be the dining hall, there is still no furniture inside. Well, that just won't do at all and so I ordered them to start smoothing the hall. After they have finished it, and if there is no other tasks available, they will start engraving it. Beautiful dining hall surely would lift the morale around here. And if it doesn't, well, at least our miners are occupied with something meaningful.


4th of Granite, year 102

There was a kobold spotted inside our fortress today. They don't know our location? Well, now they do, damn it!


Unfortunately Bloodtooth didn't catch the bugger and it was able to escape. I ordered her to station on the first floor in case there are more of those filthy creatures around. We really need to get some kind of defense soon...


25th of Granite, year 102

Third group of migrants arrived today. This time there were over thirty of them, thirty-seven if I'm precise. Among them there was one doctor, who I made our chief medical dwarf and an armorer. That means forty-three dwarves without any important professions. From those I assigned four masons to speed up the furniture construction. We also need to build some walls outside, which requires masons, so it was kind of win-win situation. Rest of the migrants are considered as peasants until I find proper jobs for them.


18th of Slate, year 102

The dogs we brought were chained next to the ramp leading outside. These dogs will guard the entrance so that Bloodtooth can have a rest.


The speed of furniture construction has gone up very much, thanks to the four new masons we have. I think we should be able to have proper dining room soon, after which begins the construction of walls.


20th of Slate, year 102

One of our peasants made a figurine today. The figuring describes the foundation of this outpost one year ago.



The question is, why did the peasant was working in the crafting workshop anyway? Doesn't matter really, I just decided to make him our second crafter.


15th of Felsite, year 102

The dining hall finally has the furniture it needs. Also the walls and floors have been smoothed and our miners will start engraving those immediately.


I was also informed that the caravan is approaching, accompanied by the liaison. I ordered all the crafts we have to be hauled to depot and right now I'm preparing myself to meet both the merchants and the liaison. Hopefully they bring some good news.


20th of Felsite, year 102

I met the merchants today. Unfortunately our crafts still had low quality and thus I wasn't able to get much in trade. I bought some wood, one bin full of cloth and one copper axe. The axe will be used to recruit second woodcutter and carpenter.

After I was done with the merchants I met the liaison. As is the tradition in mountain home the position of liaison is reassigned each year so it wasn't the same dwarf who visited us last year. This new liaison didn't take the report of kobold activity well, which is no wonder at all. Especially since we were unable to catch the thief our presence here should be considered as revealed. That means we should be expecting more thieves, assaults and perhaps even sieges at some point.

The liaison also told me that there has been sighting of groups of githyanki and fallen humans nearby. So far there is no reason to believe that they know our location as kobolds and goblins usually don't deal with those races. But it will be only a matter of time when they stumble on our entrance.

So far there has been no information about elves, though that doesn't surprise me. Those pointy-ears tend to sneak around way too much. Cowards, trusting to the shadows and ambushes. True warriors would announce their movement so that the battle could be honorable! Which brings me to the last topic I have been pondering; why in Armok's name are we resorting to sneaky tactics? Why don't we just gather huge population here in Oilfame, build a giant army and crush anybody and anything that comes too close? It's not right to ambush, I tell you! It's not the honorable way to fight! But orders have been given and I must follow those no matter what I think personally.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Sprin

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Re: Oilfame - Dwarves against the world [Total Mayhem Story Fort]
« Reply #3 on: July 04, 2012, 02:12:48 pm »

can i have a dwarf
name-Sprin
gender-male
job-any starting 7 preferably a miner
« Last Edit: July 04, 2012, 02:40:30 pm by Sprin »
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