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Author Topic: berserk modded dwarf  (Read 856 times)

gollee

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berserk modded dwarf
« on: July 10, 2012, 02:09:28 pm »

My friend modded my Dwarfs to make them very tough, they have no blood, no centralised nervous system, no pain, (no dizziness, no stun, etc) fire and dragon fire proof, syndrome proof. Then a dwarven child went berserk in my meeting room, I had to abandon, I reclaimed it, found no bodies (ALL the dwarfs came back in migrant waves :) ) I looked into my maze and there was the little monster, the moment he saw my dwarfs he pounced on one and just beat them while I sealed off the area. I have just dropped a cave in on him and killed him after two years, the dwarf he was beating is still alive and is superdwarvenly strong, agile , indefatigable, all but immune to illness and amazingly tough. This is a pretty good way of training dwarfs, let the merchants go berserk on a dwarf and just kill them two years later with a cave in.
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Tesseract labyrinth collection:
1x terminator chaplain
37x goblins

Firehawk45

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Re: berserk modded dwarf
« Reply #1 on: July 10, 2012, 03:02:14 pm »

did one of the other civs survive world gen? Dwarfs like that would make a good job killing everything in sight.
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gollee

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Re: berserk modded dwarf
« Reply #2 on: July 10, 2012, 03:13:44 pm »

for some reason only the main fortress is affected by most of it, however with a new edit to raws they now have adamantium claws (and toenails), they regenerate body tissue, nerve tissue, bones, brains near instantly, and they butcher and eat sentient creatures, it is amusing to look in your food stockpile and see piles of rotting elf meat (they don't eat or drink either, or breathe, or suffer infections)
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Tesseract labyrinth collection:
1x terminator chaplain
37x goblins