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Author Topic: Question about modding  (Read 516 times)

HavingPhun

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Question about modding
« on: June 28, 2012, 10:08:38 am »

Since this is the modding section I decided I would post here instead of posting in the questions section. Is there a way to make syndromes change personality tokens? Like if I wanted the syndrome to increase anxiety to 100 so the affected dwarf goes stark raving mad. Or is there a way to make a syndrome do more specific things that I could program in. Like saying that a dwarf is insane. I want to make a mod with more syndromes and diseases. So some things would cause dwarfs to go insane and they would have to be put in a mental hospital. It could cause some fun if they escaped.
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Hugo_The_Dwarf

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Re: Question about modding
« Reply #1 on: June 28, 2012, 12:12:45 pm »

Personality -no
Crazed/Berzerk - yes
SRM - yes? by adding a very large Drowsyiness syndrome

Diseases, if your just starting to mod, I would hold back for a bit because that will be a combo of Syndromes and Interactions
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HavingPhun

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Re: Question about modding
« Reply #2 on: June 28, 2012, 01:27:18 pm »

Ok, is there any tutorials on the wiki somewhere. All I could find was the basic modding guide. Is there any more advanced guides on interactions and other things?
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Hugo_The_Dwarf

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Re: Question about modding
« Reply #3 on: June 28, 2012, 01:31:54 pm »

You can find the SPELLBOOK thread on this board, it as alot of interactions that things to look at for refences. And interaction and syndrome tokens on the wiki. Or look in my Sig for my little wiki package DL that unrar and open the "HugoWiki.html" a little Html wiki at your fingertips with a easy to use navagation system.

Has most of the wiki in it. Sooner or later the entire wiki will be in there reguarding modding tokens.

But yes there needs to be a updated tutorial on 34.11 modding.
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HavingPhun

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Re: Question about modding
« Reply #4 on: June 30, 2012, 05:56:45 pm »

Thanks Hugo.
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