Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Everything but humans removed?  (Read 591 times)

DizzyCrash

  • Bay Watcher
    • View Profile
Everything but humans removed?
« on: June 29, 2012, 10:41:17 am »

Ok! so after like 40 hours of playing and not clueing in to google it Iv been frustrated that no elves goblins or dwarf cities are actually appear in the world only on the map this confused me to no end!!!

but! for everyone else who is having the same problem may I suggest a fix? its temperary of course but if it works then it works.

The solution is rather simple... changing all the other civilizations to starting city type to "City" I mean it should work right? its only untill toady finishes the army arch but I cant rightfully play it fully enjoying knowing the worlds been handicapped like that.

Does anyone else think this might work? I mean there has to be somthing that is differentiate the human civ over the others in somthing other then name they arent really hard coded so it should play out just fine.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Everything but humans removed?
« Reply #1 on: June 29, 2012, 10:50:23 am »

You're right in that changing all civs to use cities will let you interact with them until Toady is ready to reimplement the other races' sites, but this has been discussed a lot on this section of the forums. Did you try using the forum search?
« Last Edit: June 29, 2012, 10:53:13 am by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DizzyCrash

  • Bay Watcher
    • View Profile
Re: Everything but humans removed?
« Reply #2 on: June 29, 2012, 10:52:26 am »

You're right in that changing all civs to use cities will let you interact with them until Toady is ready to reimplement the other races' sites, but this has been discussed a lot on this section of the forums. Did you try using the forum search?

U . U   no sorry... I just sorta got the idea and posted it incase there were any problems with the idea
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Everything but humans removed?
« Reply #3 on: June 29, 2012, 10:54:43 am »

There don't appear to be any drawbacks to using cities for all the races. Except kobolds. If you let them build cities they will conquer the world mercilessly. They also still survive in their caves just fine for the moment, it's just hard to locate them. I've been using this fix for quite a while now.

This is a pretty common solution to a very common problem. Try looking for threads instead of writing a new one; there's a hell of a lot of them, covering most of the major/easily identified issues adventurers will have.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DizzyCrash

  • Bay Watcher
    • View Profile
Re: Everything but humans removed?
« Reply #4 on: June 29, 2012, 11:54:28 am »

^ ^   just recently I made a mod ware I made all races like and tolerate every kind of city and it was neat cause like humans would conquere a goblin city and move into it but I couldnt figure out why theyw ere invisble untill this morning when I googled dark fortresses
Logged