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Author Topic: Couple of food-related questions  (Read 1906 times)

Valikdu

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Couple of food-related questions
« on: June 26, 2012, 03:06:05 pm »

-Will an ingested syndrome attached to the structural part of the plant be present in a prepared meal made of that plant?
-How many ticks in a month?
-Couldn't find a sterility token for the syndrome on the wiki, so which one is it?

Putnam

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Re: Couple of food-related questions
« Reply #1 on: June 26, 2012, 03:23:40 pm »

The sterility token is STERILE.

http://dwarffortresswiki.org/index.php/Time

Hugo_The_Dwarf

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Re: Couple of food-related questions
« Reply #2 on: June 26, 2012, 04:01:04 pm »

and STERILE is the only tag that can be given through a syndrome.
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Bohandas

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Re: Couple of food-related questions
« Reply #3 on: June 26, 2012, 04:25:12 pm »

and STERILE is the only tag that can be given through a syndrome.

No it isn't. You can add any of the tokens that can be removed by a syndrome.
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Putnam

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Re: Couple of food-related questions
« Reply #4 on: June 26, 2012, 04:27:13 pm »

and STERILE is the only tag that can be given through a syndrome.

No it isn't. You can add any of the tokens that can be removed by a syndrome.

STERILE is the only token that can be given only through a syndrome.

Hugo_The_Dwarf

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Re: Couple of food-related questions
« Reply #5 on: June 26, 2012, 04:34:34 pm »

and STERILE is the only tag that can be given through a syndrome.

No it isn't. You can add any of the tokens that can be removed by a syndrome.

STERILE is the only token that can be given only through a syndrome.
What Putnam said, trust me I tried adding [STERILE] to a caste, errorlog puked it up on me. and No effect ingame
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Valikdu

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Re: Couple of food-related questions
« Reply #6 on: June 27, 2012, 05:13:46 am »

[SYNDROME]
   [SYN_NAME:moon sugar brew]
   [SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_INGESTED]
   [CE_STERILE:SEV:100:PROB:100:START:0:PEAK:10:END:134400]

Will it wear off after 4 months?

[upd] So there's not such token as [CE_STERILE...], so have to use add_tag... which is permanent. I think. So, have to add another item with remove_tag to counter?
« Last Edit: June 27, 2012, 05:22:12 am by Valikdu »
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Courtesy Arloban

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Re: Couple of food-related questions
« Reply #7 on: June 27, 2012, 11:14:04 am »

If sterile can only be added with a syndrome, does that mean its the only way it can be removed as well.  Because I have a creature that my custom vampires can turn into, thats whole purpose for existing is for vampires to spawn demon children, like in various stories.  I haven't tested it in fortress mode yet as I'm still correcting some errors in it.  I use a creature variation for the purpose of removing the sterile tag.

Also there is a creature in the game that should be a sterile caste of another creature -- the mule.  I've continuously modded horses and donkeys to have male and female, hinnies and mules respectively for several versions of the game.  I used to do it by making the sterile castes male and female in name only, lacking the tags for gender, but I changed that to sterile recently for gender pronouns, and it seems that I'll have to go back to the old method.
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Hugo_The_Dwarf

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Re: Couple of food-related questions
« Reply #8 on: June 27, 2012, 12:19:08 pm »


[upd] So there's not such token as [CE_STERILE...], so have to use add_tag... which is permanent. I think. So, have to add another item with remove_tag to counter?
There is no CE_STERILE

just CE_ADD_TAG:STERILE
and why would you even assume that CE_ADD_TAG is permanent? It's a syndrome just add END:#### I used a 300 tick sterile adding interaction and once I stop using it the animals breed again

33600 * 4 = 134400 so yes that will work for 4 months.
Also if a creature is near it's birthing phase (has like 4 days to give birth) and you add STERILE it aborts the child, and when it wears off the creature must wait the 6 or 6.5 months.

@Courtesy Arloban
I've never tried using a CE_REMOVE_TAG to get rid of a perm. CE_ADD_TAG as of yet, but Me and Sanure have ben discussing theories on that matter.
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Valikdu

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Re: Couple of food-related questions
« Reply #9 on: June 27, 2012, 12:33:37 pm »

But will it be permanent if you do [CE_ADD_TAG:STERILE]? Because I already implemented it with two plants, one with [CE_ADD_TAG:STERILE] and other with [CE_REMOVE_TAG:STERILE] and I think I like it this way.

Hugo_The_Dwarf

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Re: Couple of food-related questions
« Reply #10 on: June 27, 2012, 12:44:43 pm »

Like I said:
@Courtesy Arloban
I've never tried using a CE_REMOVE_TAG to get rid of a perm. CE_ADD_TAG as of yet, but Me and Sanure have ben discussing theories on that matter.

but to be more indepth
a simple [CE_ADD_TAG:STERILE] won't do anything due to no START:0

[CE_ADD_TAG:STERILE:START:0:END:134400] --- I don't like certain perm effects, unless you are spaying and nuddering your pets, via the Bob Barker Treatment.
 
So you can go and try with a test, do a CE_ADD_TAG:NONAUSEA:START:0 drink a poison that causes CE_NAUSEA and if no vomiting good. THen use a interaciton that has CE_REMOVE_TAG:NONAUSEA:START:0 and drink the poison again, and see if you vomit
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