So while I was off unable to program, I was thinking carefully about what I wanted in Feyscape and, why. Thought about a few changes.
Firstly, I was planning on having a building type system, like in minecraft or terraria. Truth be told I think maybe I just wanted this because it was in fashion. It wouldn't really add much while restricting what I could do. When you can build, you need consistent block logic, where as interesting level design often calls for inconsistent level design. Take the following little scene for example
I think the tar swamp looks nicer with the tar in the foreground, rather than behind the ground blocks, but to do this I would need either for water to flow in front of blocks (Leading to annoying flooding) or allow the player to swim under the blocks, thus making the game easier. The solution here is for solid blocks that look like tar, but that sort of breaks the kind of logic that you need to be able to remove and replace blocks yourself.
All in all, I think building mechanics are out.
The other thing is a level system. Sooo many RPGs have a level system I just sort of saw it as natural, but when you think about what it adds, the answer is not much. Often these systems are just in place to force you to grind to expect to beat a boss, thus extending game play hours easily but not making the game much more fun. I think without a level system, designing bosses will be easier for me, and funner for you.