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Author Topic: More control over numbers  (Read 843 times)

Teal Quest

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More control over numbers
« on: June 10, 2012, 03:33:22 am »

Can we have a deeper control over game numbers? Essentially I am talking about experience points required for dwarfs to achieve next skill levels, as currently, to my taste, they rise their skill far too fast, which diminishes the value of them. I mean, come on, having 3-4 legendary dwarfs only after a year of ingame time is kind of ...unlegendary. I think legendary status in any skill should be achieved after say 20-30 years of constant labor/training/fighting. So if it's possible give us control over those levels, maybe in one of ini files. If no, maybe at least implement a handicap-system which would let you choose a multiplier to skill levels before you embark. This would make the game more challenging and make you value your high-skilled dwarfs more.

If it has some where been implemented already, than I'm sorry to bring it up, I'm a noob to DF. Thanks.
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Splint

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Re: More control over numbers
« Reply #1 on: June 10, 2012, 03:42:47 am »

Woulda been better placed under gameplay questions. You can adjust skill learn rates in the raws to make things take longer or less time.

Say a learning rate 40, they'll take much much much longer to learn that skill, as opposed to say a learn rate of 300.

Silverionmox

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Re: More control over numbers
« Reply #2 on: June 10, 2012, 04:11:29 am »

When we get a slower skill advancement rate, though, we'll also need a way to smoothly upgrade furniture, because we can't build the best straight away. That results in having to destroy rooms to replace their central piece, defining and assigning them... again and again.
The best way to do that is to waive the furniture requirements to define a room; just indicate an xyz position instead, and have some way for the dwarves to replace furniture automatically (get better furniture, go to old furniture, switch, store old furniture).
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Kipi

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Re: More control over numbers
« Reply #3 on: June 10, 2012, 06:35:54 am »

You can already do this by modding by using SKILL_LEARN_RATE token for each skill.
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ShadowLop

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Re: More control over numbers
« Reply #4 on: June 11, 2012, 04:04:57 am »

I think legendary status in any skill should be achieved after say 20-30 years of constant labor/training/fighting.

Umm...most forts don't last this long...you'd never get a legendary dwarf in any fort ever if it took that long XD

Though, it would be good to be able to adjust the actual scale of skilling. eg lower skills level up quickly, mid skill take a lot of work, but going up through the Legendary skills takes aaaaaages. That way low-level dwarves aren't useless, but legendaries are actually legendary and worth protecting/taking care of.
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Splint

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Re: More control over numbers
« Reply #5 on: June 11, 2012, 09:01:25 am »

depending on what they are will usually dictate how well taken care of they are. Any kind of metal worker is considered vital to protect, while stone and woodcrafters..... Not so much. Ever. Especially now that there aren't piles of stone everywhere demanding stonecrafters be employed. Beekeepers, nope. Potash makers, nope. Miners aren't even worth protecting anymore aside from speed bonuses. Not that they need it usually, since legendary miner is a walking mass of fuck you when they actually use thier picks in battle.