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Author Topic: Separate Alert Queue  (Read 477 times)

Felix False

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Separate Alert Queue
« on: June 20, 2012, 05:38:26 pm »

I think that there should be an additional alert queue for certain things such as lack of specific resources to perform certain duties, or the discovery of valuable ores and stones while mining. It annoys me to no end that my screen is constantly flooded with 'discovered jet' and 'cannot perform Plant Seed task' alerts. Therefore, I propose that there be a separate queue for alerts of this nature. Whenever one of these alerts is received, a flashing exclamation point pops up in a corner of the screen alerting you to the presence of information that you might want to know.

The announcements screen can be kept open for important events such as Strange Moods and Thieves and Sieges. That is information that we might want to know about quickly, so would continue to scroll across the screen like it usually does.

I just get so tired of seeing the same message play over and over again, especially when I've already acknowledged the problem and am currently working on a solution to it. It grinds my gears.

'Job Cancelled: Cannot weave cloth from plant thread'
'Job Cancelled: No milk-able creature available'
'Job Cancelled: No Available Source of Fuel'
'Job Cancelled: Lack of Tanned Hide'

I KNOW! STFU!

Bah.
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Bohandas

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Re: Separate Alert Queue
« Reply #1 on: June 20, 2012, 06:08:57 pm »

Being able to seperate alerts by type sounds like a good idea
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Nyan Thousand

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Re: Separate Alert Queue
« Reply #2 on: June 21, 2012, 05:36:12 pm »

Slightly better idea: designate which alerts appear where, like in EUIII. This is already implemented to an extent, with the ability to turn off siege notices and so on, but the ability to do it to all alerts would be neat. Personally, I don't need to know if my dwarves discovered another vein of moss agate or whatever, but I'd like to be informed of a job cancellation ASAP, so the option to set that up would be nice.
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