Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Losing Interest in a fort  (Read 2201 times)

Maksie99

  • Bay Watcher
    • View Profile
Losing Interest in a fort
« on: June 09, 2012, 08:01:22 am »

Hey everyone. I've currently got a relatively succesful fort running, with a sort-of-functioning military, a steady food supply and a volcano-powered metal industry. But I have around a hundred dwarves now and I feel like I just can't be arsed to find stuff to do for all of them. Should I throw the latest migrant wave of 36 dwarves into the volcano? Start over with a new fortress? Also, what are good ways of making sure that you don't get too many migrant dwarves without disabling migrants completely?
Logged

ResMar

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #1 on: June 09, 2012, 08:04:29 am »

Create complicated megaprojects.
Logged
ヽ(´ー`)┌[>゜))))彡]   Dwarf Therapist User Guide

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Losing Interest in a fort
« Reply #2 on: June 09, 2012, 08:07:31 am »

The best way to get as few migrants as possible is to be as poor as humanly possible. Dwarves won't immigrate often or in large numbers.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Losing Interest in a fort
« Reply #3 on: June 09, 2012, 08:23:41 am »

Here is your challenge
- The Volcano is the god of your fortress site and should be treated as such.  Devise a way that the volcano will destroy the fortress (flooding, obsidianizing, however you like) if it is not appeased with annual dwarven sacrifices.
- Spread the word of the Volcano.  Wall off the perimeter as close as you can to the edge and fill the surface with magma.  A small indentation to allow for stairs so visitors may enter is allowed.
- Burn the subterranean heretics!  Those dwelling underground do not fear the Volcano.  Wall the cavern perimeters from top to bottom and fill their blasphemous realm with clensing molten rock!

Maksie99

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #4 on: June 09, 2012, 08:40:58 am »

Thanks for the answers, everyone. Flooding the place with magma seems to crash my game so I'll probably just abandon and start over with what I've learned.
Logged

caddybear

  • Bay Watcher
  • Elf Supporter
    • View Profile
Re: Losing Interest in a fort
« Reply #5 on: June 09, 2012, 08:46:14 am »

If you're getting bored, it means that your version of dwarf fortress isn't hard enough. Up the mineral scarcity, don't embark on volcanoes, install fortress defense, try megaprojects. The list goes on.
Logged
And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

Glyndŵr

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #6 on: June 09, 2012, 09:50:49 am »

Dig an enormous trench down to below your fortress's lowest level, then hollow out the space below it. Place a single wooden support at the bottom, connected to a lever. Dig out the other side. This means your entire fortress is now seperate from the rest of the world. Send a dwarf down to the bottom, pull the lever, and watch as your entire fortress moves down 1 block in an unholy cave-in, causing pandemonium that would make Fargus and Stan the Man proud.

Better yet, replace the floor below your fortress with a thin layer of constructed floor above the magma sea. Watch as your entire fortress collides with the infinite magma sea, spraying magma into the air and possibly causing your entire computer to go on fire.
« Last Edit: June 09, 2012, 09:54:07 am by Glyndŵr »
Logged

ab00

  • Bay Watcher
  • !!Computer!!
    • View Profile
Re: Losing Interest in a fort
« Reply #7 on: June 09, 2012, 10:30:57 am »

Turn everyone into miners, and tell them to channel a large cube-pit thing out of the ground, but rather than designating 1 layer and waiting for them to dig it out, designate the entire thing at once!
Logged
Suicides do not count towards das Fuhrers kill score.

Crashmaster

  • Bay Watcher
  • CARP, Canada's new helth care plan for the elderly
    • View Profile
Re: Losing Interest in a fort
« Reply #8 on: June 09, 2012, 01:03:55 pm »

What if you're loosing interest in a mega-project? (and also secretly quite worried that one un-noticed magma- unsafe mechanism will ruin the entire thing)

ydaraishy

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #9 on: June 09, 2012, 02:46:49 pm »

Dig up all the adamantine.
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Losing Interest in a fort
« Reply #10 on: June 09, 2012, 03:48:26 pm »

Send a dwarf down to the bottom, pull the lever, and watch as your entire fortress moves down 1 block in an unholy cave-in, causing pandemonium that would make Fargus and Stan the Man proud.
No no no, you need fire for that. General destruction is more Nikki's style.

Now, the next thing you wrote...
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Xelanthol

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #11 on: June 09, 2012, 03:51:54 pm »

Word of advice, don't always pick the perfect embark. I assume you went looking for a volcano, with all the ores you needed and everything. Plop down somewhere in a Tundra for a change or something. Enjoy!
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: Losing Interest in a fort
« Reply #12 on: June 09, 2012, 04:36:08 pm »

Use that fort to give yourself a head start in a next fort. Train up all the dwarves you can in whatever you can: everyone into Legendary +5 Pump Operator for the attributes, danger-room all the military to legendary fighter and weapon/shield user, make a puppy waterfall in your dining room to harden their souls... then once it's all done, abandon and start a difficult embark near the old fort. If you live past the first year, your next immigrants will be the supersoldiers from the last fort- you'll need them against zombies.
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Losing Interest in a fort
« Reply #13 on: June 09, 2012, 05:04:16 pm »

Try imposing a challange. Once I did some sort of "Realistic" middle age army, only nobles and officer got metal armor, that kind of stuff makes the game really fun and challenging.
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.