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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 238917 times)

Wimopy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #180 on: July 10, 2014, 02:30:18 pm »

That doesn't solve it, unless you see them go prone first.
If you fly in arena until exhaustion, you go prone but stay in the air. They'd have to get overexerted about three times to go unconscious and actually fall. There's the chance they might fall asleep, though. Might explain why I can't get it to happen in arena without going at max speed until dead.

Btw, I think staying in one place regens stamina, so that can't be it.
It could be bad pathfinding, which would be realistic if it happened only during spring and extremely rarely. But I doubt it.
I think something in fortresses resets their state of movement or stops their flight.
I haven't seen it in adventure or arena without outside help (of the extreme kind)
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LoSboccacc

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Re: Dwarf Fortress 0.40.01 Released
« Reply #181 on: July 10, 2014, 03:04:26 pm »

something's off with necromancers combat, cannot finish this off after he passed out and after receiving lot of neck cuts and head stabs

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Arcvasti

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Re: Dwarf Fortress 0.40.01 Released
« Reply #182 on: July 10, 2014, 03:05:21 pm »

Try cutting all his limbs off so he bleeds to death really quickly.
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Mictlantecuhtli

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Re: Dwarf Fortress 0.40.01 Released
« Reply #183 on: July 10, 2014, 03:05:50 pm »

Pulp his noggin, that should do the trick.
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IronTomato

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Re: Dwarf Fortress 0.40.01 Released
« Reply #184 on: July 10, 2014, 03:08:56 pm »

Crush his upper body.
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Wimopy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #185 on: July 10, 2014, 03:26:41 pm »

Spit on him, THEN stab him.

If that doesn't work, start strangling him. If nothing else, you'll be a great wrestler one day.
Also, you can try pinching his head off with a grab.

Still, try spitting. That should break the curse. Trust me, I'm a student.
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