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Author Topic: RTD And Mafia  (Read 2279 times)

CyberUrist

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RTD And Mafia
« on: June 04, 2012, 07:40:32 pm »

What is RTD and Mafia? I think I've heard of Mafia, but I don't know anything about it. How do you play Roll To Dodge and what is it?
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Urist Imiknorris

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Re: RTD And Mafia
« Reply #1 on: June 04, 2012, 07:44:15 pm »

Check those respective subforums?
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TherosPherae

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Re: RTD And Mafia
« Reply #2 on: June 04, 2012, 07:49:05 pm »

RTD is like roleplaying/DnD except the success of all your actions is determined by a d6.

Mafia is something I know the basic rules of, but I could never play Bay12 Mafia because I'd suck at scumhunting and I don't post enough.
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penguinofhonor

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Re: RTD And Mafia
« Reply #3 on: June 04, 2012, 07:54:55 pm »

Mafia: A bunch of players are townspeople, some of which are villains and some of which are good roles (policeman, doctor). You only know your own role. Every day, all the players vote to kill someone they think is a bad guy. Every night, the bad guys get to kill someone and the good roles get to try and protect people or something.

The bad guys win when they're the only ones left. The good guys win when all the bad guys are dead.
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Leafsnail

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Re: RTD And Mafia
« Reply #4 on: June 04, 2012, 08:01:53 pm »

You only know your own role.
One addendum: if you're mafia, you know your mafia partners.  So you can conspire together against the town who don't know anything.  The basic idea is to have lots of uninformed people vs not many informed people.
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CyberUrist

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Re: RTD And Mafia
« Reply #5 on: June 04, 2012, 08:02:38 pm »

Thanks. I might make a thread then.
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Flying Dice

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Re: RTD And Mafia
« Reply #6 on: June 04, 2012, 08:03:19 pm »

As above, RTD is a form of roleplay that uses d6 rolls to determine the success/failure of actions.

Mafia.
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Tarran

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Re: RTD And Mafia
« Reply #7 on: June 04, 2012, 08:08:00 pm »

RTD is like roleplaying/DnD except the success of all your actions is determined by a d6.
As above, RTD is a form of roleplay that uses d6 rolls to determine the success/failure of actions.
Both are not completely true. I do believe people have used dice other than d6 before.
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Flying Dice

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Re: RTD And Mafia
« Reply #8 on: June 04, 2012, 09:02:28 pm »

RTD is like roleplaying/DnD except the success of all your actions is determined by a d6.
As above, RTD is a form of roleplay that uses d6 rolls to determine the success/failure of actions.
Both are not completely true. I do believe people have used dice other than d6 before.
Possibly. But go to the first page of the RTD subforum and check the rules for each game, and tell me how many of them aren't using d6. I saw one that used a different system (and still used d6 for rolls outside the stuff governed by that system). But yes, they're mostly d6-centric, though a few have different systems, and some use other methods for special events.

:|
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IronyOwl

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Re: RTD And Mafia
« Reply #9 on: June 04, 2012, 09:04:12 pm »

Both are fairly broad, flexible concepts. The mafia subforum (particularly the Beginner's Mafia threads) has a fair amount of (fairly long-winded) info on what it is, but there's no real RTD explanations/tutorials anywhere from what I've seen.


Fundamentally, Mafia is a game about an informed majority ("town") versus an informed minority ("scum"). Town tries to figure out who's actually scum faking being town, scum tries to act like town. The game is split into a Day phase, where players talk, and then a Night phase, where players use their powers. When the Day phase ends, whoever has the most votes is lynched, meaning they're out of the game and their role (what powers they have, if any) and alignment (town, scum, neutral, etc) are revealed. Town outnumbers scum and thus can vote to lynch them if they figure out who they are, but have no direct way of knowing who's town and who's scum, and so frequently end up mislynching other town instead. Scum know who each other are and can kill a target at night, but are of course outnumbered in both votes and other power roles.

Different gametypes can alter just about anything up there. Some games feature a Cult in place of traditional scum, for instance, who the convert townies to scum rather than killing them. Other games feature occasional powers that can be used during the day, or pairs of townies who know each other's alignment and can communicate freely with each other.


RTDs are play-by-post RPGish things that use a d6 and a table rather than more traditional methods. A 1 means a critical failure that makes things worse, a 2 means normal failure, a 3 means partial success, a 4 means normal success, a 5 means critical success, and a 6 means an overshot that succeeds so well it has side effects.

RTDs vary even more than mafia games, however. Some people use different scales or die sizes, such as using a d8 or declaring a 4 to be partial success, and there's noticeable variance between GMs as to what exactly various levels of failure or overshot mean (whether a 1 makes you look foolish or blows of a limb, or how "good" a 6 generally is). Most games also have a lot of other features, like tracking hit points or equipment rules, that aren't universal to RTDs in general.
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Tarran

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Re: RTD And Mafia
« Reply #10 on: June 04, 2012, 09:19:01 pm »

Possibly. But go to the first page of the RTD subforum and check the rules for each game, and tell me how many of them aren't using d6. I saw one that used a different system (and still used d6 for rolls outside the stuff governed by that system). But yes, they're mostly d6-centric, though a few have different systems, and some use other methods for special events.

:|
I never said d6 wasn't the large majority, I just said not all RTDs use d6, like you implied.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

TherosPherae

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Re: RTD And Mafia
« Reply #11 on: June 04, 2012, 09:23:27 pm »

RTD is like roleplaying/DnD except the success of all your actions is determined by a d6.
As above, RTD is a form of roleplay that uses d6 rolls to determine the success/failure of actions.
Both are not completely true. I do believe people have used dice other than d6 before.
Well I've not seen them. Then again, I don't really frequent RTD, so that may be a factor.
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Tarran

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Re: RTD And Mafia
« Reply #12 on: June 04, 2012, 09:33:43 pm »

Well I've not seen them. Then again, I don't really frequent RTD, so that may be a factor.
Here's one example with 1d10.
And another (multiple non-d6 uses).
Yet another.
And one last one for the road. Though this certainly isn't the last one around.

Those are just with two searches with "1d8" and "1d10". I'm certain that if I tried more searches, including cutting off the 1 in the search, I would find more.
« Last Edit: June 04, 2012, 09:41:06 pm by Tarran »
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

penguinofhonor

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Re: RTD And Mafia
« Reply #13 on: June 04, 2012, 10:04:33 pm »

I've considered making another RTD. If I do, it'd likely be d10.
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