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Author Topic: Starbase Orion: A 4x game similar to MoO2 for iOS devices *MASSIVE UPDATE*  (Read 8703 times)

LoSboccacc

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices
« Reply #15 on: January 17, 2012, 02:20:09 pm »

Quote
With no diplomacy, no special events, and the planets all being so boring, this quickly becomes a tedious game of fleet grinding.

I will probably still play it form time to time since byt he time I am playing an iPhone game, I have no other options. I look forward to updates to this to increase the depth of the game.
I like distant star:
http://itunes.apple.com/us/app/distant-star/id399937205?mt=8

it's as 'streamlined' as it gets (and not in a good way), but it provides a sounder iphone experience (as in: doesn't try to port the standard game convention to the iphone, but use the iphone convention to bring a game concept)
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lavenders2

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices
« Reply #16 on: January 17, 2012, 09:05:38 pm »

so I have put in a number of hours to this, maybe 4 or 6 or so. Only reason I was even able to play it that long is because I was otherwise stuck somewhere.

So I think it has good potential, but it's a but shallow at this point. I played a combat oriented race and started building up my planets and fleet to head out and squash the enemy. At first it is kinda cool to research new technologies and design new ships, the use those ships in battle, but the battle tactics are a bit simple and I wish I could set up some kind of squadrons or something.

On to expansion, after a while, it seems to be the strategy part of the game gets pretty dull and tedious when you try to take over another races planets. All there is to do is build up, throw ships at them, build up, throw ship, etc.

With no diplomacy, no special events, and the planets all being so boring, this quickly becomes a tedious game of fleet grinding.

I will probably still play it form time to time since byt he time I am playing an iPhone game, I have no other options. I look forward to updates to this to increase the depth of the game.

I am also looking at a similar title called Ascendancy: http://itunes.apple.com/us/app/ascendancy/id412523782?mt=8

Fair enough. The game only came out about 2 months ago after being developed by a couple of guys. So I would give it some more time on the appstore before considering it not worth your time. I have to agree that it does feel a bit shallow (in particular the tech tree).

I also bought Ascendancy before Starbase Orion. The AI in the game was just too annoying for me to even bother, you could give them control of micromanagement, but the AI just did it so bad you had to do it yourself. And that game becomes REALLY tedious later on when turns only go 1 turn at a time because 2 planets need something built on them. Still a very good game though, and much more finished than Starbase, but I prefer Starbase over Ascendancy because Ascendancy had an awkward AI, and a very tedious mid game.

Quote
With no diplomacy, no special events, and the planets all being so boring, this quickly becomes a tedious game of fleet grinding.

I will probably still play it form time to time since byt he time I am playing an iPhone game, I have no other options. I look forward to updates to this to increase the depth of the game.
I like distant star:
http://itunes.apple.com/us/app/distant-star/id399937205?mt=8

it's as 'streamlined' as it gets (and not in a good way), but it provides a sounder iphone experience (as in: doesn't try to port the standard game convention to the iphone, but use the iphone convention to bring a game concept)

I was holding off on this one because it got fairly average reviews, but I might check it out later and see how it fares.
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LoSboccacc

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices
« Reply #17 on: January 18, 2012, 04:23:35 am »

Quote
I was holding off on [distant star] because it got fairly average reviews, but I might check it out later and see how it fares.

it is seems good on the surface, but lacks a lot of content to become a real contender to strategy games
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lavenders2

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices
« Reply #18 on: February 04, 2012, 03:42:32 am »

Quote
I was holding off on [distant star] because it got fairly average reviews, but I might check it out later and see how it fares.

it is seems good on the surface, but lacks a lot of content to become a real contender to strategy games

Next update is adding quite a few things.
Firstly, an option to retreat. They intended combat to be risky, so they did some things to make retreating a last resort kind of option.
Secondly, a few techs and ship systems have been added.
Thirdly, a new custom build focus option is being added. Basically, you can change the priorities of currently existing build priorities. So say you want the focus to build one building instead of another, you can now do that
Next up, a new map size, massive. Apparently, it is big.
One really nice feature is hotseat multiplayer is being added, with the option to mix and match players with bots. With this comes some new game modes.
Some bugs have been fixed. Actually, quite a few. Some combat changes have also been made so you can escort certain ships, or have a primary target.

Just a small little list of the features. Don't know how long this update has been out, but it is all new stuff since the last post. And it is all very very goood.
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lavenders2

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices
« Reply #19 on: February 24, 2012, 05:05:08 am »

It took the devs a while, but the next update has been submitted and waiting for approval by apple

Im not going to list the changes here, because there are so many that it would take me an hour to get them all. Alternatively, just gonna copy paste....

With over three dozen new features, Starbase Orion v1.1 is the largest, most comprehensive update to date. There are so many new features, there is something to excite everyone!

I would like to personally thank all of the Starbase Orion players who joined the testing group to help make v1.1 the best it can be. VanderLegion, ddebernardy, elph, bmike, ed, thebardofblasphemy, Ayjona, Xlom, Kabukiman, waynebo, Dalmuti, Jusvah, GALATICA_Actual, General_Grr, Stormbringer, Treksdot (and everyone for whom I do not have a forum name for) thank you so much for your tireless efforts in helping improve the game!

v1.1 has been submitted to Apple and will be available in the AppStore before March!

• Pass and Play Games
Who else enjoys having a get together with friends to battle for galactic conquest? I know we do, and so do the numerous Starbase Orion players who have requested Pass and Play games be added! Now you can enjoy battling it out with friends when you only one device to play on.

• New Map Size, "Massive"
You wanted more stars, we're giving them to you. The new "Massive" map size is approximately 50% larger than the "Huge" map size.

• New Game Speed, "Quick"
Want to speed the game up a little? Now you can by playing a game on "quick" speed, which reduces all production and research costs by 75%.

• More Empires Per Map
Previously Starbase Orion limited games to four empires; you can now enjoy the game with up to eight empires! For single player, that means you and seven computer opponents, for GameCenter and Pass and Play multiplayer that means four human players and four computer players. Which leads us too...

• Computer Empires in Multiplayer Matches
Not satisfied with conquering your friends? Now you can up the ante by throwing up to four computer empires into the mix. Now wouldn't it be cool if you could team up with your friends against the computer players...

• New "Allied" and "Survival" Game Modes
Joining the current "Classic" (free-for-all) game mode are two brand new game modes available in single and multiplayer games. "Allied" mode splits all of the empires into two teams mixing human and computer players. "Survival" mode is your human vs computer cooperative mode, can you team up with your allies against a team of the new and improved computer players? We'll see with...

• Faster and More Devious Computer Opponents
Battle-tested by some of the finest Starbase Orion players around, the AI for SO has received continual improvement in both performance (how quickly it takes its turns) and strategy (how much of a challenge it provides). If you beat the game on Impossible then the Starbase Orion AI wants a rematch! And if that still isn't enough for you, you can now take on multiple computer opponents in "Survival" mode!

• User Customizable Build Focuses
Players can now customize the priority listing for the Industry, Farming, Research, and Military build focuses. Don't want to build Cloning Facilities? Or you want all planets to default to Funding or Industry when idle? Simply go to the CUSTOM BUILD FOCUS option in the main options menu. Custom build focuses are synced over iCloud and are shared between all of your current games!

• Retreat From Combat
Combat in Starbase Orion is meant to be RISKY (committing troops to battle is a big decision and it should come with big consequences), but the number of requests for this feature to be added has overwhelmed us! You can now order them to retreat and if they survive 80% of the next combat round they will retreat to the nearest friendly system. Only combat ships are equipped to handle a combat retreat; if you engage an enemy with colony or troop ships in your fleet, the colony and troop ships will be lost if the combat ships leave.

• Primary Targets in Combat
You can now set primary targets for each ship you have in combat. Want to take out the starbase and then focus on the weakest enemy? Want half of your fleet to take out the starbase while the frigate attack specific targets in the enemy fleet? Now you can! And if you can attack individual ships, how about protecting a wingman...

• Escort Ships in Combat
Loaded up your Destroyers with point defense systems with the intent of protecting your valuable Titans? Assign your ships to escort specific friendly ships.

• Surrender Button
Does the end look inevitable? There is now an easy way to surrender the game, allowing the other players in a multiplayer to continue on without you.

• New Race Attribute: Tolerant
Tolerant races are naturally resistant to irradiated and toxic atmospheres and materials. They are able to perform minimal farming on radiated and toxic planets. Empires of this race are familiar with colonizing these harsh environmens and enjoy reduced maintenance penalty cost for buildings on these planets.

• Production Costs for Ship Systems Reduced
Prior to v1.1 ship systems in Starbase Orion were quite expensive. Now they are drastically cheaper (on par with the weapon systems); load up on your heavy armor and point defense systems! And just in time for the sale...

• New Ship System: Shield Modulation Unit
The shield modulation unit is a fantastic piece of engineering that allows your shields to remain active inside of a nebula.

• New Ship System: Improved Energy Controller
This ship system will double the recharge rate of your ship's shields. Useful for out surviving your enemy.

• New Ship System: ECM Jammer
Enemy missiles and torpedoes ruining your plans for intergalactic dominion? Each ECM jammer provides a 30% chance of evading missiles and torpedoes, and equipping multiple of them will stack the bonus.

• New Ship System: Auxiliary Thrusters
Turning a massive starship takes a lot of force, do it just a bit faster with these additional maneuvering thrusters.

• New Ship System: Combat Engines
Do your enemies scatter before your might a little too quickly? Chase them down a bit faster with additional combat engines.

• New Ship System: Fast Missile Launcher
A smart man once said "two nukes are better than one"; we couldn't agree more! With Fast Missile Launcher your missile frigates will be able to fire two rounds in the time it would normally take to fire one.

• New Technology: Security Training
An empire-wide achievement, additional security training reduces the maintenance cost of your spies by half.

• New Technology: Personal Cloaking Device
Another empire-wide achievement, personal cloaking devices doubles offensive spies chance of successfully infiltrating the enemy.

• New Technology: Clandestine Initiative
Are your spies dying as fast as you can produce them? Give them additional support in the field with this tech which provides your empire a 75% chance of saving a spy which would otherwise have been killed or captured.

• Industrial Production Spillover
Prior to v1.1 if you built an item your production points above the cost of that item were lost. This penalized switching strategies down the line, as you would lose production switching to build something cheaper. Now production point spillover to the next item you are building.

• New Compression Algorithm for GameCenter Games
Now that Apple has increased the size limit for turn-based game in GameCenter, you are going to see a number of new features added to Starbase Orion that were not feasible with the lower limit. The first of which is this new compression algorithm; while it doesn't compress quite as small as the previous algorithm, it is much faster and is less memory intensive (which means less memory crashes on low memory devices). Another new change thanks to this addition is...

• New Chat Features
The first step of our multi-patch effort to improve the in-game chat; we have increased the message size from 140 characters to 512 characters, and there are now two chat channels: one for All players and one for Allied players. This is just the beginning; in future versions of SO we are looking to support real-time chat between players.

• Rock Your Tunes As You Colonize That Rock
A long standing request to be able to listen to your music while playing the game has finally made it! Now you can name out to Ride of the Valkyrie while charging across the heavens

• And More!
There are many more features (such as improved situation reports, user interface changes, race attribute tweaks). Please see the whipping post on the Starbase Orion forums for a comprehensive list.

Features that people have been requesting for months have been added, like co-op, pass and play, your own music and retreat options. They might add diplomacy soon... but other things first.

Funnily enough, a large majority of these features coming in the next few days are player requested. Looks like we have a dev that listens.
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lavenders2

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Re: Starbase Orion: A 4x game similar to MoO2 for iOS devices *MASSIVE UPDATE*
« Reply #20 on: February 28, 2012, 04:34:27 am »

So that big update I was talking about has arrived.

I played it for maybe an hour-2 hours.

It's big. Best to get that out of the way first.

So the retreat thing works quite well, it saves scout ships and repairs them too, so none of that unlucky crud where you fly a scout straight into the enemy and it becomes useless for the whole game until you save it, and early on that is impossible.

The new galaxy size is pretty epic, and the new quick option is something that could make online games last an hour on the smallest maps (just me guessing here).

I'm not really into the build focuses but they could be helpful. It works just like I was hoping though. Basically, every building in the game is listed along with all the things your colony can do, and the 4 default focuses can be changed in any way you like. Priorities can be changed, so one building is built before the other, and means you don't have to worry about babysitting your new colonies all the time, just set their build focus and they will do what you want them to do.

Still no real "diplomacy" system in yet, but there is a team option now. Unfortunately, it balances them equally, so you can't do epic battles where one person destroys everybody

Speaking of which, up to 8 players can play in games now. The new survival mode could make this lots of fun with 3 people I think, so they would have to survive against 5 AI's, and they could devise clever strategies and race combos to make a really fun game.

Going to slowly update this as I learn more, but so far this update is delivering, and giving the game a bright future. Next update is being worked on as we speak.
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lavenders2

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Game is still getting updated constantly.

It looks like leaders is next up in development, along with more weapon balance. A lot has changed since the thread started, go check it out!
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LoSboccacc

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I'm playng with the last release and it's brilliant!

I really like how the research forces you along one or another path! Leaders are good to, to balance some aspect or specialize even further

It all forces you to make your choices based on your empire and not the other way around; in a game I was surrounded by barren and toxic planets so I had to invest research in farming; the last game I had a lot of huge swampy planets so I could invest on further research. I imagine that one has to invest in industry when having lots of small planets...

I missed the plasma because of the warlord overhaul, so I'm now gearing for low range combat. All in all it's very fluid.


Edit: any suggestion to fight space monsters? The enemy got the leader that rise monsters and turned all my frigates in singularities of his already large fleet. Now I've no ships left and there are four amoeba, a dozen of singulairtityes and assorted ships on the way of my quadrand.

Edit2: got them. I've built a frigate fleet and set them to hunt the ship with the special monster enabling leader and even if they killed all the frigate I got the leader at the subsequent auction
« Last Edit: June 07, 2012, 01:11:25 am by LoSboccacc »
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