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Author Topic: Add keystroke to (v)iew unit screen to (s)nap to its target/destination/etc.  (Read 460 times)

floundericiousWA

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More than once, I've been trying to figure out what my dwarves were doing, particularly when it appears they keep trying to sortie out of the fort to pick up some item I cannot find.

It occurred to me... why can't I, similar to (f)ollow, have a (t)arget or (s)nap-to-target keystroke from the (v)iew menu which will take me to and put a cursor on the object/item/target/creature/workshop/bin/etc. that they are homing in on.  Similarly, can we add a keystroke to the (q)uery menu to allow us to similarly (t)arget the dwarf who is coming to pick it up/work on its jobs queue/etc. 
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NW_Kohaku

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I'm not sure about what keys I'd use, but these seem fairly reasonable - and having more information a single keystroke away in the Interface is never a bad thing in a game where getting the information can be so frustratingly obtuse.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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"Not yet"

Improved Farming
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floundericiousWA

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Indeed...this comes to me exactly because of cases where an object is trapped underwater beneath a broken arrow or something and my dorfs keep sortieing out heading...somewhere...to get something...which i can't find and spend endless paused time trying to track down.   It's particularly troublesome in my current 34.10 embark where there's a powerful, aggressive goblin civ which routinely sends me a yearly ambush-snatcher-ambush-ambush-siege delivery.  I sometimes only have 3 or 4 months, total, to clean up outside my defenses and I need to be able to find out what my dwarves are chasing down.
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Bohandas

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This is a good idea
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Sus

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+1 to this.
It would make it so much easier to find the goddamn -«*pig tail fiber sock*»- my entire militia is making a series of single-dwarf suicide charges to fetch.

The default solution, of course is "Forbid all the stuff!", but that leads to other complications like the nest boxes on outdoors pastures and traps around the perimeter getting forbidden as well, etc.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

floundericiousWA

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The default solution, of course is "Forbid all the stuff!", but that leads to other complications like the nest boxes on outdoors pastures and traps around the perimeter getting forbidden as well, etc.

precisely!
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Babylon

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Combine this with being able to zoom to the target of a job in response to job cancellations and things get way less frustrating.
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floundericiousWA

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yes, agreed

Chasing down cancellations, stray items, and wondering "where in the HFS are you going, Urist McWanderingbinhauler" ... these things are all part of keeping dwarves alive but would be more tolerable if I could see what was attracting the little alcohol-soaked walking beards.
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