It looks like I'm going to sustain at most 3 updates a week. Unless I go full time doing this.
(Julius : 80>70)
(Quarrion: 89>60)
(Is Bernard only threatening or is he going to hurt someone? 13<15+20)
"So you are resorting to your usual self. Thought you were giving it more thought and doing this diplomatically."
"Stop it Bernard. Certainly you don't want to see bloodshed like the last conflict. When brothers turned against brothers, mates against mates, master against apprentice," added Quarrion. "Do we really want this for our future, and our children's future!? You would hurt innocent people, to prove a petty point?! We should all end this silliness!"
"Yes, even we might end up on the wrong side of this conflict, We have to come up with patience today. Certainly it is not the best place to start a fight or the best way to solve a problem", added Julius.
"Ah, so you dared oppose us. And you, Quarrion. Don't think I didn't know you from class. You certainly would know the consequences for disrespecting your seniors. We will deal with it later, and there is no point in doing this today. Dismissed." Said Bernard, as he and his men are turning away, weapon in hand.
Tomes:
20, 67, 97!
One book is filled up with sketches by a child. Another is perhaps more interesting, as it is a identification book of weapon and armor. Sadly they are of mundane construction.
The third book is... well, magically binded. Probably of use for a Binding mage.
70, 57, 30
One is a list of masons in town, 10 years ago. Another is a list of suppliers of Black Iron over the country. The third one is a university yearbook.
15, 6, 95
Further roll for 95:100!
A doctor's manual - you won't need that, A history textbook - your family know more than this. The third one apparently is a collection of research notes of regenerative magic.
Week 2: Aftermath of the FiascoThe Fiasco yesterday on the market, let's face it, is just laughable. The near-fight reduced the credibly of the University from keeping its alumni from misbehaving, and certainly the business disrupted by the face-off would have extra mistrust of mages.
You have 4 actions, one for each day in the week.
The Institution of Further Education in MagicOn the second day of the week there is a lecture on Magical Wood and their uses in construction.
The Bazaar of MagicTomes (10g): Books of magic, claimed to be recovered in an underground cellar of a dead mage. He seemed to have an endless supply of them.
Mystical Cube (50g): An object which looks like a cube when viewed from one side, different otherwise. Sold.Charmeleon's Tail (30g): A tail which is still burning on its tip. 2 on sale.
Alchemist's potions (20g): Potions of unknown qualities and uses. Many on sale.
Diamond (500g): A diamond. One on sale.
Book of Faces (38g): A book, which claimed when opened you can write to your friends and read your friends thoughts. They are "practically unlimited in potential".
The sword of Flaming (487g): Curiously, turns your hair into flames. Said to be from a very powerful warrior. 1 on sale.
Magical String (50g): A long string, length exceeding 10m. The seller touts it to be incredibly strong. At least you can't pull it apart. 4 on sale.
Ludicrous stones (75g): Seller claimed they are irradiation by magic. 5 on sale.
Note: Shopping is a free action, unless you wanted to dig deep in the market to find out what else in on sale. It would take you a day.
Job MarketThere are always day jobs to be done.
Hospital: Take care the wounded. No experience needed. 50g/day
Mass Mining Agency: Miners. Haulers. Any capable Hand. 20g/day
Library: A recent influx of books means temporary workers are needed to sort them out and input them to the magical database. Literacy needed. 60g/day.
Test Object: An armorer wanted people who can withstand pain to test out the capability of a set of newly-crafted armor. No experience needed. 60g. You cannot do this twice, though different people doing that is okay. He escaped town under suspicious circumstances.
Performer: The travelling circus wanted a few locals to train with the local circus for a week as tricksters. No experience needed but appreciated. It was heavily disrupted by the square face-off.Prospector: Go on a day trip to find magical and non-magical abnormalities. No experience needed, though a magical background appreciated. 40g, since we are pretty impoverished.
Carriage Attendant: Only Mages can Apply. Time Mages will be paid 100g/day but need a Carriage licence; other mages 60g.
(Please attach your updated character sheet every turn. I'm too lazy to update them.)