So for a while now, I've been on the hunt for a decent set of Star Wars ship models for Garry's Mod. Unfortunately, it looks as though there aren't any current ones, and all the older ones have pretty much dropped off the face of the earth. All except for one:
the ultimate star wars pack. Unfortunately for me, it's useless. Well,
mostly useless in its current state. Instead of formatting the mod folder properly, the creator just dumped all the models, texture files, and what have you into a single .zip. I've managed to put it into something resembling order, and can now spawn the models in-game, but they all have the dreaded black-and-pink checkerboard texture. No matter what I do with them , I simply cannot figure out how to get the textures to display on the models. I've been told to decompile the .MDL files and read the .QC that I get, but according to that everything should be working just fine. Below is the .QC from one of the models, edited only to remove the name of my PC:
$cd "C:\Users\**MY PC NAME**\Documents"
$modelname "arcup\arcup.mdl"
$model "studio" "arcup.smd"
$cdmaterials "arcup\"
$cdmaterials "arcup\"
$hboxset "default"
$hbox 0 "body" -38.510 -14.671 -33.956 37.806 284.055 35.854
$hbox 0 "base" -59.560 -130.535 -79.789 59.563 138.999 0.000
$hbox 0 "canopy" -18.872 -83.509 0.000 18.874 181.291 72.476
$hbox 0 "*droidunit" -3.198 0.000 0.000 1.412 133.799 73.184
$hbox 0 "nose" -22.307 -283.260 -79.547 22.400 0.000 17.274
$hbox 0 "struts" -53.328 0.000 -6.971 53.330 84.986 6.262
$hbox 0 "l_engine" 0.000 -25.708 -33.596 101.612 216.952 33.570
$hbox 0 "l_wing1" 0.000 -13.799 -24.472 354.233 130.100 1.462
$hbox 0 "l_cannon" 0.000 -225.928 -69.095 330.318 91.395 0.000
$hbox 0 "*muzzle2" 0.000 -229.896 -59.700 324.078 0.000 0.000
$hbox 0 "*muzzle3" 0.000 -78.471 -38.829 323.768 0.000 0.000
$hbox 0 "l_wing2" 0.000 0.000 -11.632 246.080 99.765 6.057
$hbox 0 "l_wing3" 0.000 0.000 -20.364 245.403 99.765 0.000
$hbox 0 "r_engine" -101.610 -25.708 -33.596 0.000 216.952 33.570
$hbox 0 "r_wing1" -355.783 -13.799 -24.352 0.000 130.100 1.423
$hbox 0 "r_cannon" -331.410 -225.928 -69.095 0.000 91.395 0.000
$hbox 0 "*muzzle1" -321.462 -229.896 -59.700 0.000 0.000 0.000
$hbox 0 "*muzzle4" -321.631 -78.471 -38.829 0.000 0.000 0.000
$hbox 0 "r_wing2" -247.523 0.000 -11.523 0.000 99.765 6.067
$hbox 0 "r_wing3" -247.067 0.000 -20.735 0.000 99.765 0.000
$hbox 0 "turret" -13.670 0.000 0.000 13.672 342.992 58.020
$hbox 0 "turret1" -13.670 0.000 -26.367 13.672 342.992 10.030
// Model uses material "body.vmt"
// Model uses material "base.vmt"
// Model uses material "cockpit.vmt"
// Model uses material "[nomaterial].vmt"
// Model uses material "nose.vmt"
// Model uses material "struts.vmt"
// Model uses material "engines.vmt"
// Model uses material "bigwings.vmt"
// Model uses material "guns.vmt"
// Model uses material "littlewings.vmt"
// Model uses material "turret.vmt"
$surfaceprop "metal"
$keyvalues { prop_data { "base" "Metal.Large" } }
$illumposition -29.866 3.507 91.994
$sequence idle "idle" loop fps 15.00
$collisionmodel "phymodel.smd" {
$concave
$mass 2000.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
Anone have any ideas how to fix this?