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Author Topic: Keep Talking and Nobody Explodes: the Bomb Defusing Game  (Read 4147 times)

Nighthawk

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Re: Keep Talking and Nobody Explodes: the Bomb Defusing Game
« Reply #15 on: October 11, 2015, 11:34:17 am »

Some days you just can't get rid of a bomb.
I see your Batman reference and salute you, sir.
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Cthulhu

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Re: Keep Talking and Nobody Explodes: the Bomb Defusing Game
« Reply #16 on: October 12, 2015, 12:03:45 pm »

I got a chance to play the game one on one with a friend last night, on both sides.

It's fun on both sides, nice and frantic.  The difficulty ramps up smoothly and quickly gets very difficult.  Early puzzles are formula-based, the defuser describes the module and you go through different questions and do the first action that matches. 

Later on they get very compicated.  Morse code is probably the hardest, but complex wires is the most intimidating.  Morse code you've got a light flashing a morse code message, you have to get the message intact to the expert, where he'll translate it into a word and then give you a frequency to send it to.

There's also "needy" modules which I haven't seen yet.  They don't count toward solving it but when certain actions are taken they activate and you have a time limit to solve them before they give you a strike, and they'll continue to do this.  I haven't actually seen any of them yet though, not far enough.

Fun anecdote:  I'm the defuser, I'm the one about to die and my friend tells me not to talk about the time cause it stresses him out.
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Astral

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Re: Keep Talking and Nobody Explodes: the Bomb Defusing Game
« Reply #17 on: October 12, 2015, 09:52:39 pm »

As someone who works in tech support, this is basically my job, except that the bomb is the dimwit on the other side of the line.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.
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