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Author Topic: Animal babies assigned to same pasture as the parent  (Read 2765 times)

GoldenShadow

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Animal babies assigned to same pasture as the parent
« on: February 29, 2012, 11:13:42 pm »

I tend to do a lot of micromanaging. Every so often I have to revisit the pasture and assign all the new baby animals to the same pen as their parent. It might be easier if this were automatic. You would only have to manage overcrowding after a while.
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Icefire2314

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Re: Animal babies assigned to same pasture as the parent
« Reply #1 on: March 01, 2012, 07:39:16 pm »

I agree, actually thought of suggesting this myself earlier. It gets annoying, constantly having to check if there is any new animals born that slipped my notice, and then having to re assign them to a pasture. It would be easier if this were automated, so that newborns were automatically assigned to that same pasture.
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Sowelu

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Re: Animal babies assigned to same pasture as the parent
« Reply #2 on: March 01, 2012, 11:00:08 pm »

Very dangerous suggestion.  What happens if there's only enough grazing land for the parent? They'll all kill each other.

Not that there aren't big problems from not doing it, too.
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GoldenShadow

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Re: Animal babies assigned to same pasture as the parent
« Reply #3 on: March 02, 2012, 03:38:42 am »

You would need to manage overcrowding. Not micromanage assigning newborns. It seems like a good trade off.
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Sus

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Re: Animal babies assigned to same pasture as the parent
« Reply #4 on: March 02, 2012, 05:41:05 am »

You would need to manage overcrowding. Not micromanage assigning newborns. It seems like a good trade off.
I agree.
It gets kind of tedious having to try and catch every "<Animal> has given birth to <Baby Animal>(s)" and "<Bird>s have hatched" notice. Not to mention having to assign all of the umpty-eleven poults to pasture individually. THis also applies somewhat to the critters that the migrants drag in.

Perhaps there should be an "auto pasture animals" option akin to the "auto loom thread" etc.? Could even differentiate between animal type or species.
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Kie

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Re: Animal babies assigned to same pasture as the parent
« Reply #5 on: March 02, 2012, 07:08:35 pm »

Very dangerous suggestion.  What happens if there's only enough grazing land for the parent? They'll all kill each other.

Not that there aren't big problems from not doing it, too.

Make it activated by the player. Like designating if a hole is a pit or a pond.
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vertinox

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Re: Animal babies assigned to same pasture as the parent
« Reply #6 on: March 02, 2012, 10:03:31 pm »

I'd prefer the babies be in the pasture too to keep them from going all over the fort.

King Mir

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Re: Animal babies assigned to same pasture as the parent
« Reply #7 on: March 02, 2012, 10:22:14 pm »

It's a good default, especially for grazing animals. Otherwise the grazer could starve in you meeting hall, which has no realistic analog. In many cases you would still want to micromanage, but this would reduce those times for some people.

Astramancer

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Re: Animal babies assigned to same pasture as the parent
« Reply #8 on: March 04, 2012, 11:34:32 am »

Or make the baby follow the parent around, like dogs follow the dwarf who trained it around.

On a related note:

FEED TROUGHS!!!

Allow the ability to turn certain plants (such as pig tails, cave wheat, quarry bushes, ect) into "animal feed" (probably at the farmers workshop) which then gets put into built feed troughs -- make it an automatic job, like tanning leather, so dwarves automatically refill it's emptied.  The animals can then 'graze' from the feed trough.  That would make it quite a bit easier to keep animals, especially before you discover a cavern and moss starts growing.  Plus, we could finally keep elephants and the other animals that can't feed themselves.
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GoldenShadow

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Re: Animal babies assigned to same pasture as the parent
« Reply #9 on: May 30, 2012, 06:11:30 pm »

This is cool, the suggestion has become reality.
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Bohandas

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Re: Animal babies assigned to same pasture as the parent
« Reply #10 on: May 30, 2012, 09:29:02 pm »

On a related note:

FEED TROUGHS!!!

Allow the ability to turn certain plants (such as pig tails, cave wheat, quarry bushes, ect) into "animal feed" (probably at the farmers workshop) which then gets put into built feed troughs -- make it an automatic job, like tanning leather, so dwarves automatically refill it's emptied.  The animals can then 'graze' from the feed trough.  That would make it quite a bit easier to keep animals, especially before you discover a cavern and moss starts growing.  Plus, we could finally keep elephants and the other animals that can't feed themselves.

This is a very good idea.
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