Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Wheelbarrow issue  (Read 1948 times)

saintjebus

  • Bay Watcher
    • View Profile
Wheelbarrow issue
« on: May 22, 2012, 01:15:09 pm »

So, when I loaded up 34.08 last week, I had access to wheelbarrows. Since I loaded 34.09 in the other day, I don't have wheelbarrows at all - they don't appear in the embark screen, and my carpenter can't make them, as they don't appear in the menu. Is there a way to fix this?

Thanks.
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Wheelbarrow issue
« Reply #1 on: May 22, 2012, 01:30:24 pm »

Perhaps it is your tileset?
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #2 on: May 22, 2012, 01:38:45 pm »

I was using Ironhand both times. Let me change it up and check that.


EDIT: Nope, tileset isn't the problem. Same thing happens when I use Phoebus.
« Last Edit: May 22, 2012, 01:42:15 pm by saintjebus »
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Wheelbarrow issue
« Reply #3 on: May 22, 2012, 01:49:31 pm »

Did you bring over the save, or is it a fresh download?
Logged

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #4 on: May 22, 2012, 01:54:38 pm »

Fresh world. Made it after .09.

EDIT: I also can't make minecarts, but my miners have the option to carve tracks.
« Last Edit: May 22, 2012, 01:56:50 pm by saintjebus »
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Wheelbarrow issue
« Reply #5 on: May 22, 2012, 02:00:23 pm »

Try it without any tileset, just to be sure.
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Wheelbarrow issue
« Reply #6 on: May 22, 2012, 02:05:06 pm »

This is just a suggestion, bit maybe try updating to .10?
Logged

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #7 on: May 22, 2012, 02:09:09 pm »

Ok, I've updated to .10, and went in with the default tileset. No luck. Still don't have the option to create wheelbarrows.
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #8 on: May 22, 2012, 03:10:27 pm »

Are you sure your raws aren't older? Specifically, does your entity_default.txt have any lines about wheelbarrows and minecarts?
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #9 on: May 22, 2012, 03:16:27 pm »

Hm. No, it doesn't. How do I update those without losing my created worlds?
Logged

greycat

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #10 on: May 22, 2012, 03:51:52 pm »

If you are trying to upgrade to a new version of DF and keep your saved games, then you need to perform several steps.

1) Your existing DF directory should be renamed.  (I like to rename mine from df_linux to df_linux_3410 or whatever.)

2) After extracting the new version of DF, consider renaming the new directory, to avoid accidents....  Do not extract a new version of DF into an old version's directory.

2.5) Edit the data/init/init.txt and data/init/d_init.txt files in the new version.  Don't copy the old version's init files over, as there may have been other changes that you'd lose.

3) Create the data/save/ subdirectory inside the new version, since that isn't created when you extract the tarball.

4) Copy (recursively, e.g. with cp -a) the data/save/regionN/ subdirectory (which is your saved game/world) from the old DF version to the new DF version.

5) If there were changes to the raw files between the two versions, and if those changes may be safely applied to an old fortress without crashing (depends on the changes!), then you must edit the data/save/regionN/raw/* files accordingly.  Otherwise the existing save will continue to use its original raw files.

If you aren't on Linux, adjust the instructions for whatever platform you're on.

When in doubt, it's best to generate a new world.
« Last Edit: May 22, 2012, 03:54:22 pm by greycat »
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

WealthyRadish

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #11 on: May 22, 2012, 04:26:37 pm »

Shove these in item_tool. Make sure to use global raws, not the save file raws.

Spoiler (click to show/hide)

And then put this in entity_default under [ENTITY:MOUNTAIN].

Spoiler (click to show/hide)

Should fix it, if everything else is updated.
Logged

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #12 on: May 22, 2012, 05:46:35 pm »

Ok, so  I apparantly went totally off the rails when I did this, because every time i opened up my save game, it opened up two different windows of DF, one of which was my save game, which still did not have the  went ahead and re- downloaded the Lazy Newb pack, and re- updated to 34.10. Still can't build wheel barrows or mine carts in my carpenter's workshop.
Logged

HiEv

  • Bay Watcher
  • Denizen of Counter-Earth
    • View Profile
Re: Wheelbarrow issue
« Reply #13 on: May 22, 2012, 07:31:53 pm »

Ok, so  I apparantly went totally off the rails when I did this, because every time i opened up my save game, it opened up two different windows of DF, one of which was my save game, which still did not have the  went ahead and re- downloaded the Lazy Newb pack, and re- updated to 34.10. Still can't build wheel barrows or mine carts in my carpenter's workshop.

The Lazy Newb Pack has not yet updated past v0.34.07, so the graphics packs included in it will not have wheelbarrows, even if you install DF v0.34.10 over top of it.

Grab the updated graphics packs separately from the modding forum if you want wheelbarrows.
Logged
The difference between intelligence and stupidity is that intelligence has its limits.

saintjebus

  • Bay Watcher
    • View Profile
Re: Wheelbarrow issue
« Reply #14 on: May 23, 2012, 08:31:40 am »

lol. I still haven't gotten it to work. I think I'll just suck it up until LNP updates to 10. Thanks for all your help. :)
Logged