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Author Topic: Disabling skill rust? Scarier goblins? Raws questions.  (Read 2196 times)

Brent Not Broken

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Disabling skill rust? Scarier goblins? Raws questions.
« on: May 23, 2012, 08:34:24 am »

Quick couple of things I hope I can get by fiddling with raws, but don't quite know how to get.

I'd like to disable skill rust for dwarves. No idea whether this is possible or whether it's as simple as editing raws, but skill rust irritates me and stands in the way of my quest for transdwarvenist perfection.

I'd also like to beef up goblins a little, make them more aggressive, more numerous, more of a pest in general. I know this can be done with raws, but I don't remember how.

Suggestions? Thanks in advance.
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Madventurer

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #1 on: May 23, 2012, 09:07:06 am »

I can only say that this is in a wrong section.
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Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

Brent Not Broken

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #2 on: May 23, 2012, 09:09:11 am »

How careless of me. I apologize.
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1v0ry_k1ng

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #3 on: May 23, 2012, 09:46:41 am »

re: making scarier goblins

The mod difficulty+ plugin races: http://www.bay12forums.com/smf/index.php?topic=105373.0
is a handy guide for making siegeing races more scary.

[nofear] = they dont flee, and fight until they are all dead

Changing relative size of body parts related to combat - eg,
   [RELSIZE:BY_CATEGORY:BRAIN:175] - smaller brain
   [RELSIZE:BY_CATEGORY:SKULL:235] - thicker skull
   [RELSIZE:BY_CATEGORY:SKIN:300] - thicker skin
   [RELSIZE:BY_CATEGORY:FAT:300] - thicker fat layer
   [RELSIZE:BY_CATEGORY:MUSCLE:300] - and most importantly, bigger muscles

changing their attribute ranges:
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
   [PHYS_ATT_RANGE:ENDURANCE:700:1300:1500:1700:1900:2100:2500]             ++
   [MENT_ATT_RANGE:WILLPOWER:900:1300:1600:1800:2000:2200:2600]             ++
   [PHYS_ATT_RANGE:TOUGHNESS:750:950:1300:1500:1775:1950:2350]         
   [PHYS_ATT_RANGE:AGILITY:300:550:750:950:1150:1300:1550]                     ---
   [MENT_ATT_RANGE:KINESTHETIC_SENSE:400:600:750:950:1150:1350:1450]

make the numbers higher for better stats.

giving them natural skills:
   [NATURAL_SKILL:MELEE_COMBAT:10]

this makes that creature have the fighter skill at level 10 by default.

changing the number of pain receptors in bones:

      [SET_TL_GROUP:BY_CATEGORY:ALL:BONE]
            [TL_PAIN_RECEPTORS:25]

makes them less likely to be disabled instantly by chipped bones etc

hope that helps your modding  :)

Garath

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #4 on: May 23, 2012, 02:28:05 pm »

If You're going for no skill rust, might also go for no attribute rust. No clue how though, good luck at modding forum
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Fireborn

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #5 on: May 23, 2012, 03:46:57 pm »

Thread

I actually don't use his increased values for attributes.  But I do remove rusting.  And, if you remove rusting, you have to remove attribute decay.
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peskyninja

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Re: Disabling skill rust? Scarier goblins? Raws questions.
« Reply #6 on: May 23, 2012, 03:57:50 pm »

Try giving golbins acess to steel.
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