Fun little thing i discovered, apparently every constructed trade depot activates for trade when the traders arrive... Naturally, by combining this with the fact that items dont move around when they're inside a building, i thought "Hey, why not put the artifacts and trade goods my dwarves make in there for my adventurers to find!"
... So i did, and for a time, it was good: (Both are aprox, 7 to 8 MB)
1. http://www.savefile.com/files/1116871
2. http://www.savefile.com/files/1116877
... At least until Toady releases the next version.
Anyways. Pre (1) and Post (2) abandonment versions. "Play now!" is survivable (until you get cheap-shotted) and every dwarf-sized peice of iron equipment is present before you enter. Also, look at the entrance pillars; i couldn't have set it up any better, huh?
Post abandonment, in my play through (before being ripped apart by a ratman or some damn thing) a Troll was the most powerful creature generated.
Pre abandonment is there solely for anyone who wants to do this in order to see what i did, and hopefully expand on it. Also note that if you're running DF with traps turned on, you should probably stop to think about what's in front of the recessed doors, and of course, behind them (in some cases)
... Veryinky will probably think up something interesting in a puzzle-based manner for his, no doubt. :roll: (lol, chess set!)
As always, be sure to rename the folder to "save" instead of "Adventure!" and likewise, rename your save to something you'll remember ("Original World") so you dont overwrite it. Again, make sure that you're running a UNMODIFIED DF! If you're running a modded one, it may not register the save folder.
FYI, i've used cheats to rewall all the empty feature spots on the map with iron, to prevent useful items from spawning there (so everything stays in the areas where it should)
--{ ATTN: These files will only exist if there is at least one download every 59 days. }--
--{ On the 60th day with no download, they are deleted automatically! }--
Edit - If you're interested in the overview, look at: http://mkv25.net/dfma/map-1162-adventureoverview
Spoilers abound, of course.
[ October 12, 2007: Message edited by: Mechanoid ]