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Author Topic: Body Detail Suggestions  (Read 1505 times)

IT 000

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Body Detail Suggestions
« on: May 17, 2012, 07:08:04 pm »

These are some small things I have noticed in my work while modding. All of these things are easily changed through modding and would take only a few minutes.

1. Ribs do not protect organs often enough, only 5% of the time, that's 1/20 shots. This should be increased significantly.

2. Right now, the teeth cover the cheek, the mouth covers the cheek, and the tongue covers the cheek. Same with the lips. So when you attack the tongue with a stabbing weapon, you may go through and attack the cheek, but not visa versa.

I believe it should be the opposite, if you attack the cheek, it should go through and attack the mouth/tongue/teeth etc.

 
Spoiler (click to show/hide)

should be

Spoiler (click to show/hide)

3. Finally, it's always bugged me that hitting the eye or ear does not have a chance of hitting the brain. So I added this. It works quite well, because you still need to go through the skull in order to kill someone.

Spoiler (click to show/hide)
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JWNoctis

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Re: Body Detail Suggestions
« Reply #1 on: May 18, 2012, 02:17:42 am »

Agreed.

Although there is an age-old and controversial problem: You have to model brain damage more accurately before adding more ways to hit it. Right now it's very much an instakill spot when people have sometimes survived with more than a few bone splinters, ricocheted bullets or metal rod more than a meter long in it in real life.
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Uristocrat

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Re: Body Detail Suggestions
« Reply #2 on: May 18, 2012, 02:34:39 am »

Can the rib problem be modded out, or does it require a code change?
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Vattic

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Re: Body Detail Suggestions
« Reply #3 on: May 18, 2012, 05:27:06 am »

I also support this suggestion.

Can the rib problem be modded out, or does it require a code change?
Should be a pretty simple change so long as there are no bugs present.

in b_detail_plan_default.txt you currently have.
Code: [Select]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BP_RELATION:BY_CATEGORY:RIB_TRUE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_TRUE:AROUND:BY_CATEGORY:LUNG:5]
[BP_RELATION:BY_CATEGORY:RIB_FALSE:AROUND:BY_CATEGORY:HEART:5]
[BP_RELATION:BY_CATEGORY:RIB_FALSE:AROUND:BY_CATEGORY:LUNG:5]
[BP_RELATION:BY_CATEGORY:RIB_FALSE:AROUND:BY_CATEGORY:LIVER:5]
[BP_RELATION:BY_CATEGORY:RIB_FLOATING:AROUND:BY_CATEGORY:LIVER:5]

The final argument is the coverage percent.
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lordcooper

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Re: Body Detail Suggestions
« Reply #4 on: May 18, 2012, 05:38:59 am »

Agreed.

Although there is an age-old and controversial problem: You have to model brain damage more accurately before adding more ways to hit it. Right now it's very much an instakill spot when people have sometimes survived with more than a few bone splinters, ricocheted bullets or metal rod more than a meter long in it in real life.

Not to mention proton beams!
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GreatWyrmGold

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Re: Body Detail Suggestions
« Reply #5 on: May 18, 2012, 06:28:52 am »

We really need to get a team together to locate all of the issues that can be fixed by modding (such as those mentioned in this thread, adipose tissue having the properties of fat, etc), and then create a mod that fixes them.

Then test it.
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Uristocrat

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Re: Body Detail Suggestions
« Reply #6 on: May 18, 2012, 02:43:09 pm »

We really need to get a team together to locate all of the issues that can be fixed by modding (such as those mentioned in this thread, adipose tissue having the properties of fat, etc), and then create a mod that fixes them.

Then test it.

More crowdsourced raw upgrades?  I like it :)
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Jeoshua

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Re: Body Detail Suggestions
« Reply #7 on: May 19, 2012, 06:59:34 am »

Something I don't understand, here:

[BP_RELATION:BY_CATEGORY:TEETH:AROUND:BY_CATEGORY:LIP:100]

vs

[BP_RELATION:BY_CATEGORY:RIB_TRUE:AROUND:BY_CATEGORY:HEART:5]

In the first example, the one you say works better for the mouth, it appears you're using this to mean "Teeth are wrapped around by the Lip".  In the second, vanilla example, it's saying "Rib wraps around Heart".

Which way does it go?

One of these two is wrong, from a logic point of view.
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Knight Otu

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Re: Body Detail Suggestions
« Reply #8 on: May 19, 2012, 12:00:46 pm »

Something I don't understand, here:
...
Which way does it go?

One of these two is wrong, from a logic point of view.
From the combat logs, skulls are correctly lined up, and their line is
[BP_RELATION:BY_CATEGORY:SKULL:AROUND:BY_CATEGORY:BRAIN:100]
as in the skull is around the brain. As such
[BP_RELATION:BY_CATEGORY:TEETH:AROUND:BY_CATEGORY:CHEEK:100]
would then mean that the teeth are around the cheeks and
[BP_RELATION:BY_CATEGORY:BRAIN:AROUND:BY_CATEGORY:EYE:100]
would cause the brain to be around the eyes.
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GreatWyrmGold

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Re: Body Detail Suggestions
« Reply #9 on: May 19, 2012, 04:32:02 pm »

That's an amusing image.
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Vattic

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Re: Body Detail Suggestions
« Reply #10 on: May 19, 2012, 04:39:49 pm »

If you want the around problem fixed quickly I'd suggest you make a bug report. It will likely get flagged as a quick and easy fix. Toady tends to go through the list of quick fixes before a release. I've got a couple of little things fixed that way myself.
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