quote:
Originally posted by Teldin:
<STRONG>Oh, actually that's an excellent idea. I can actually pop out a program like that in visual basic pretty quickly. Maybe I'll do that over the weekend, if anyone's interested in it. I'd have to rewrite it for the new version more than likely, though, or at least tweak it.</STRONG>
Teldin, I think it'd be excellent if you did that. I think I would mod creatures more if the process was simpler, streamlined, and easier to understand. At the moment, I need to know what I want before I go looking for it. With such a program, I could learn about what there is available and experiment far more easily.
Suggestions:
Although I pictured a button style system, maybe it could be more like a checkbox type system, and that it would arrange all the boxes/tags you've ticked at the top or start of the list so you could quickly and easily see what the creature currently is, and so that the options you've selected are removed from those you haven't (creating almost separate included/excluded tag pools). Or maybe even a left column and right column interface where you could transfer the tags you want across? Each tag could also have a mouse-over help box with perhaps the description from the wiki.
These were just some of my thoughts. I don't have the skills to design such a thing right now, and I also don't have the experience in modding to make it properly useful, but whatever you can make would be awesome I'm sure!