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Author Topic: Everlasting Mecha War (Accept List Up, Still Open)  (Read 11528 times)

RAM

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Re: Everlasting Mecha War (Infinite slots/ jump in at any time)
« Reply #120 on: April 29, 2012, 11:57:14 pm »

Ok, accepted list is following, if someone sees that someone on the list has something wrong, tell me.
Accepted!
adwarf
thatkid
New Guy
filiusenox
RAM
kingfisher1112
Tsuchigumo
Spinal Taper
Powder Miner
Luke_Prowler
HailFire

Not Acceppted/Reason
Draxis: Check that math for the blocks. I think there's a typo there somewhere, because 9 blocks does not = 150 points, but either that number or the block number is off.

Holy crap. This is growing really fast.
It appears that you were, in fact, accepted.
As for your mission request? mission requests are a little hectic right now. I would be willing to try my hand at running some turns for other people, but I would be likely to type out maps rather than import pictures, so, something like:
###############  #=walll  ~=retreat space
#.......a.....#  .=open ground
#........b....#  1=MyFirstMech
#1........E...#  2=MyLittleMech
~.2.........G.~  3=LittleBot
~.3........F..~  4=FatMech
#4............#  abcd=enemy scout: 150HP, 50 shield, 1x Dragonbreath-01, 1x [unknown blade]
#.......c.....#  EF=enemy fighter: 200HP, 100 shield, 1x carat I, 1x[unknown rifle], 1x Rapier-X
#......d......#  G=enemy leader: 200HP, 150 shield, 1x ERMS-01, 1x [unknown rifle], 1x [unknown blade]
###############

Which is unfortunate because I still don't know how to make the letters square, the above looks taller than it is wide, but is actually 15 squares wide and only ten tall...
But I have most of the rules figured out...
If there is only one line, such as in a TeamVsPilot mission. can mechs move through each other, or are they forced to remain in the same order with the front one unable to retreat unless the others retreat first?
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #121 on: April 30, 2012, 05:39:52 am »

They can move through each other. I'll get the rest ASAP.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #122 on: May 01, 2012, 03:22:35 pm »

In crazy+ missions, do the numbers indicate the minimum and maximum number of mechs per player, or the combined total of all players in that instance of the mission?

The limits are about 1/3 a regular mission, and they're per-base limits.

Are starting mech parts, weapons, and crew always freely available?

Any time you are not in battle. If you switch something up, it does not take effect until the next battle, however, between any battles, changes can be made.

Is there any limit on the amount of spare parts?

Not yet, which I probably won't get to implement this.

If the answer to both is no then the best course of action would be to fill your hangars with mechs and then strip them down for spare parts until you had a satisfactory amount of of workshop space.
Defence seems a bit awkward to me. It is useless unless attacked and has rather specific requirements. if 5 mechs with 2 ERMS-01s each attack an undefended wall then it needs, on average, 38.25*10*5=1912.5damage=20 defence blocks, and damage is likely to increase faster than wall hit points. Obviously a battle would deplete time, ammunition, and the number of attacking mechs, but it is quite possible that the defender could win and not need a wall at all, especially if they placed their resources towards getting more or better mechs. Perhaps defence could add mech component storage, maybe twenty items plus five per point of defence, to give it more frequent value, and a role within battles, perhaps as a barrier that blocks weapons and only defenders can move through, or it could grant a small accuracy bonus to mechs that remain still behind it. A 100 hit point wall could be relatively easily destroyed, while an attacker might be more inclined to accept the disadvantage than spend ammunition destroying a 500 HP wall. And, of course, if the defender is stuck at the wall then the attacker is free to choose what range they engage at.

Defenders must first defeat the non-wall, and depending how many turns that takes, they only have so long to defeat the wall. So that if a team takes longer they get less turns- the formula would most likely involve team mech numbers, so that if a team of 10 takes 6 turns to defeat a team of 6, it gives a lot less time than 6 mechs defeating 10 mechs in 6 turns. THis is yet another unimplemented factor.

Does research give you an unlimited supply of your new part? Or just make a single item.

One single item. You can spend more research points on making another, and this takes considerably less points- if a rifle takes about 100 pts to create, it probably only takes 20 to recreate.

This doesn't mention exchanging parts in a mech. Also, I never really thought about the mech stat increasing bit before, can an engineer do both? How much exactly can an engineer do over a given day? For now I will just assume that engineers can do one thing per day and are required for everything that requires an empty hangar.

This was slated for removal, but you can use research points on a part you have to increase it's stats... I was thinking like 20 points for one increase? HP+5, Shields +5, speed +1, the like. I think you can only do this thrice per part, for balance reasons.

Can shields be reactivated if they had more than 0 Hit points when they were deactivated?
When exactly does shield regeneration and energy regeneration occur and what order do they occur in?

No. Deactivating them cuts them off, bringing them to 0. Generators take a while to re-form a shield, and you will not have that kind of time in battle.

Energy regenerates then shield regenerates, and it's per turn- once every single unit has moved or done it's action, everything is regenned.

If a rifle had an accuracy of 50% at a range of 3, what would its accuracy be at a range of 2? The formula here is literally (50)x(0.8). I think that results in 40.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #123 on: May 01, 2012, 08:48:16 pm »

Thankyou, I will try to incorporate that soon.

Oh, sorry to throw more questions at you, but what are the rules for creating a new mech in an established base? Can we just magic up new (starting quality) parts out of nowhere while we have hangar space? If we build a new mech can we install advanced parts into it without the aid of an engineer?

What happens if a weapon with different damage rates breaches a shield? At them moment I am using:
Reduce damage by the remaining shield hit points divided by the shield damage ratio.
Set shield hit points to zero.
Multiply the remaining damage by the shell damage ratio(rounding down).
Reduce shell hit points by the result.

So if a rifle using H ammo deals 20 damage to a mech with 10 shield hit points.
shell damage=20-10/1.2=11+2/3
Shields cease to function.
shell damage=(11+2/3)*.8=9+1/3  rounded down=9
Mech loses 9 shell hit points.


Are you certain that it is energy then shields? If it is energy then shields then mechs will be able to pay shield maintenance with energy regeneration and their shield regeneration costs will be taken out of their energy capacity before it can be used, essentially reducing energy capacity by shield regeneration.
 If it were to be shield then energy then your shields will be charged from what is left over, possibly falling before energy regeneration can save them. And energy regeneration gets a chance to return to its maximum without shield regeneration immediately lowering it again.


Do we have research points yet? I was thinking of researching a rifle. Maybe something that draws in the surrounding air and compresses it. Energy shields are then used to contain the material as it is heated to plasma and then has its electrons harvested. A rifled energy shield is then enacted along the length of the weapon and open at either end. The shield containing the plasma is dropped and the plasma is then magnetically propelled along the weapon while compressed air is released from behind. A large electrical discharge is then released to follow the projectile. The Rail Ejected Compressed Air Positronic Plasma and Electric Discharger would probably possess a rate of fire no higher than 1 and be built to a scale that would require somewhere in the order of 50-80 energy per shot...


P.P.S.
 I still haven't updated my rules post, but I did work up some maptools macros to run the game with.
This campaign file has a token for my Leviathan mech on it. Some programming would be required to convert it into a different mech, but if you can read and write English then you should be able to pick it up with relatively little assistance.
It requires Maptools to run, which in turn requires Java. I am not too familiar with the ins and outs of java but maptools is freely downloadable. I used B76 but more recent versions should also work...
Mostly, this means that I should be able to run turns for other folk relatively easily, provided that I have all the relevant mech specifications.
« Last Edit: May 04, 2012, 09:52:50 am by RAM »
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #124 on: May 11, 2012, 06:13:45 am »

I have somewhat updated my rules post, I think that there is more but my mind isn't on it...

I am thinking of hosting a mock battle with no consequences to test my ability to do so. Are there any volunteers?

Well I guess I shall be doing it myself. I shall use new posts to time myself.

It'll be one of each of my mechs against a hero in a labyrinth. Hero shall have 20/2 80% special sword, a rapier-x, and a mantis-I. With a HVAU-01 chassis mounting a Law-001 Core. Labyrinth shall be:
**********
* #     
* ## ### *
*  # #   *
*# # # # *
*  # # # *
* ## #   *
     # ##*
     #   *
**********

Hashes will have 100 hit points and be unpassable by mechs and weapons.
« Last Edit: May 14, 2012, 07:15:27 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #125 on: May 18, 2012, 06:51:41 am »

My time, starts, NOW!

You find yourself in a clearing with two exits. You have not yet detected any opponents.

Map:
*?????????
*?????????
*?##??????
*? #??????
*# #??????
*  # #????
* ## #????
3    #????
21   #????
******????

?=unexplored
*=Impassable
 =open space
#=wall, blocks movement and vision.
A=Enemy Hero
1=Leviathan 1A
2=Harpy 1A
3=Medusa 1A

Spoiler: status (click to show/hide)
« Last Edit: May 18, 2012, 07:44:49 am by RAM »
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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