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Author Topic: Hopping on the bandwagon in 3d  (Read 3119 times)

dreadmullet

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Re: Hopping on the bandwagon in 3d
« Reply #15 on: May 03, 2012, 11:23:58 pm »

I was thinking about doing something exactly like this, but I never had the willpower to make a topic. I know my way around Blender fairly well, but I want more experience modeling things. Do you mind if I leech off of this thread?
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GalenEvil

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Re: Hopping on the bandwagon in 3d
« Reply #16 on: May 04, 2012, 01:18:01 am »

Those Mobius strips look awesome :D way more detailed then I was requesting :D
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lordcooper

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Re: Hopping on the bandwagon in 3d
« Reply #17 on: May 04, 2012, 06:55:47 am »

Those Mobius strips look awesome :D way more detailed then I was requesting :D

I aim to please :)

I was thinking about doing something exactly like this, but I never had the willpower to make a topic. I know my way around Blender fairly well, but I want more experience modeling things. Do you mind if I leech off of this thread?

Fine by me.  Maybe we could work through them in order and share a few tips?
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dreadmullet

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Re: Hopping on the bandwagon in 3d
« Reply #18 on: May 11, 2012, 06:06:06 am »

So I've been working on a katana for the last 7 days. It turned out... decent. Modelling all of the strings around the handle was something I've never done anything like before. Even so, I think I learned more about katanas than I did about modelling.

Direct link (huge image)

Uncompressed PNG download, if anyone cares

(Another thing I learned: there are no good image hosts that are free. imgur loves converting PNGs into JPGs, and Troovi didn't provide a direct link to the image.)

Anyone is welcome to critique it to hell and back. Don't mind the fact that I worked on it for 4 hours a day and it took 12 hours to render, I want to know people's honest opinion.

Also, more suggestions, please? Something simple, like a coin or a glass or something.
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Twiggie

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Re: Hopping on the bandwagon in 3d
« Reply #19 on: May 11, 2012, 06:13:47 am »

im no artist, but it looks bloody awesome

make a pint of beer.
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dreadmullet

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Re: Hopping on the bandwagon in 3d
« Reply #20 on: May 11, 2012, 09:40:50 am »

im no artist, but it looks bloody awesome

Thanks!


I totally forgot that I made an animation showing a timelapse of the model: http://i.imgur.com/wDDQj.gif

The frames show it starting from a rough model, then gradually each part receives detailed geometry, then basic, single color materials are added which then become textured, and finally glossy shaders are mixed in.
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lordcooper

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Re: Hopping on the bandwagon in 3d
« Reply #21 on: May 11, 2012, 10:34:15 am »

Very nice indeed, you're gonna put mine to shame when I get around to posting it.  Did you use bump maps or sculpting for the stamp and blade details?

E: Just a little droid thing I've been working on for a mate.  Any advice so far?

Spoiler (click to show/hide)
« Last Edit: May 11, 2012, 01:00:21 pm by lordcooper »
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dreadmullet

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Re: Hopping on the bandwagon in 3d
« Reply #22 on: May 11, 2012, 08:08:12 pm »

Thanks! It was rendered using the always awesome Cycles. The scratches/engravings are like bumpmaps. Cycles calls it "displacement".


About the robot: It looks cool at first glance, but then my eyes are drawn to the ridiculous looking legs. How is this thing supposed to even walk? Or is it supposed to be a static turret? Either way, the legs are way too small. It looks like the thing will fall over if you sneeze on it. Definitely not what you want for any kind of armed robot. Contrast it with this.

Other than that, technically the model is very nice. There is nothing that seems to be off with the mesh. Aesthetically, I like the entire middle part a lot. I like the thing going on with the neck. The head I don't like so much. First of all, the head looks pretty boring; it's mostly a few simple shapes. Second, it looks different to the rest of the model: it's flat, while the rest of the robot is round, you know? Third, the beige color reminds me of ugly computer cases from the 90s.

One thing it's missing in general is detail. You made it seem like it's still a work in progress, though. Or you could be going with the flat, featureless design that reminds me of Portal. Here's my advice, anyway: make some lines that split up parts of the model. For example, looking at the arms, it seems like they're just one piece. How were the guns fitted into there? I think you should make it seem like it's made of two pieces. Think about cars, and how you can see the lines that seperate the car from the bumpers and doors. Or look at any plastic object nearby. Small details like that add a lot to a model.
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Trapezohedron

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Re: Hopping on the bandwagon in 3d
« Reply #23 on: May 11, 2012, 09:16:03 pm »

@dreadmullet's katana
It looks very, very detailed, and good. +5 internets.

@lordcooper's droid
Looks cool, but yeah, like dreadmullet pointed out, the legs look odd. Still, the reflective surfaces are awesome looking. +3 internets
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Twiggie

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Re: Hopping on the bandwagon in 3d
« Reply #24 on: May 12, 2012, 07:09:58 am »

I dont think those are legs. It looks like those are just the robots suspension, connecting the body to the wheels underneath.
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