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Author Topic: Roll to City State! - The Raid  (Read 7526 times)

Theodolus

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Re: Roll to City State! - The Raid
« Reply #60 on: May 18, 2012, 10:28:13 am »

I have 3 buildings in process. The palisade is done (check last turn). 1 turn left on Clinic and Shipyard. Granary started construction and if that's a 1 turn build then next turn I should have my clinic, shipyard, and granary.
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NRDL

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Re: Roll to City State! - The Raid
« Reply #61 on: May 18, 2012, 10:34:11 am »

Wow, my brain is foggy.  Let me think this in simple terms.

I should edit the epilogue turn and your status update to include the new buildings?

I am a terrible GM  :(
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NRDL

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Re: Roll to City State! - The Raid
« Reply #62 on: May 18, 2012, 10:43:45 am »

Welp, updated your status Theodolus.  My brain can't handle the mental calculations, especially if I keep forgetting which of you have the lumber resource. 

Would you guys mind pointing that out when you post your turns, so I embarrass myself ( and edit ) less? 
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Errol

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Re: Roll to City State! - The Raid
« Reply #63 on: May 18, 2012, 03:04:50 pm »

I -think- my shady tavern should be done now. With that in mind:

Train three units of footmen to be used as city defense.
Set up some sort of Intelligence Ring to train useful/sneaky scouts and act as a way to coordinate those scouts/spies, gathering all intel into one place.
Build a Hunter's Guild.
Instate patrols in the surrounding lands to prevent any further bandit threats.
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monk12

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Re: Roll to City State! - Bandits Ahoy
« Reply #64 on: May 18, 2012, 08:01:49 pm »

Year Four FT

Nomar Jalstren
was quite pleased with the result of his raid- a coup, for securing the all-important iron supply! Now, it was time to protect what he had taken.

Build a stockpile or storehouse, something to secure the iron in! And as long as we're building things, let's throw up an Armory and Ballista Maker while we're at it.

Finally, the impertinent Seafolk... they get one more chance. Send another treaty- in exchange for their nautical expertise, mercantile savvy and above all, their friendship, Timtalam will supply them with safe harbor and Gold for their craftsmen, and no warrior shall set foot on their ships uninvited.

((I haz lumber! Also not much time for fluff tonight, but that is neither here nor there))

adwarf

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Re: Roll to City State! - The Raid
« Reply #65 on: May 18, 2012, 08:18:37 pm »

Name: Lord Nova
City State Name: House of Nova

Waitlist if possible.
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micelus

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Re: Roll to City State! - The Raid
« Reply #66 on: May 19, 2012, 04:17:57 am »

I'm sorry, but I simply have no idea what I should be doing...I quit.
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NRDL

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Re: Roll to City State! - The Raid
« Reply #67 on: May 19, 2012, 04:32:42 am »

 :(
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Errol

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Re: Roll to City State! - The Raid
« Reply #68 on: May 20, 2012, 10:22:10 am »

Don't worry, we have (waitlist) reserves.
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Theodolus

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Re: Roll to City State! - The Raid
« Reply #69 on: May 21, 2012, 10:33:27 am »

Send scouts out to find iron.
Build Hunter's Guild.
Train soldiers.
Train soldiers.
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NRDL

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Re: Roll to City State! - The Raid
« Reply #70 on: May 21, 2012, 10:34:45 am »

Send scouts out to find iron.
Build Hunter's Guild.
Train soldiers.
Train soldiers.


What type of soldiers? 
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Theodolus

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Re: Roll to City State! - The Raid
« Reply #71 on: May 21, 2012, 10:40:07 am »

Oh, Footmen, since I have barracks now. :)
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Spinal_Taper

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Re: Roll to City State! - The Raid
« Reply #72 on: May 21, 2012, 10:48:00 am »

Who's in?
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NRDL

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Re: Roll to City State! - The Raid
« Reply #73 on: May 21, 2012, 10:51:13 am »

Who's in?

I think you are.

Probably won't update for a couple of days, will be away from my computer for almost a week. 
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NRDL

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Re: Roll to City State! - The Raid
« Reply #74 on: May 27, 2012, 12:17:02 am »

Welp, I'm back, and I...don't really wanna do this anymore.

I am a lazy bastard, and I'm sorry if anyone really enjoyed this game, I hope someone else starts up a similar game, cause I don't feel like GMing it anymore.

NRDL out.
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