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Author Topic: preventing decay of bones  (Read 736 times)

Drawde

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preventing decay of bones
« on: May 13, 2012, 06:48:09 am »

I've got a very large custom creature.  When killed and butchered, it produces a large stack of bones.  So large that the entire stack can decay before you can get it moved to be processed, due to being outside of a stockpile for so long.

Is there a tag that prevents just that creature's bones from decaying?
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Trapezohedron

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Re: preventing decay of bones
« Reply #1 on: May 13, 2012, 08:41:36 am »

Odd. Creature bones don't decay, AFAIK.

Did you mess with temperature tags in both the bone material and the creature?
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Drawde

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Re: preventing decay of bones
« Reply #2 on: May 13, 2012, 11:48:32 am »

Nope, I didn't mess with that part.

In that fort, there was a large distance between the refuse stockpile for bones and the workshop, and between the stockpile and the butcher.  The bones are a bit lighter than silver, so rather heavy.  The stack was around 200-300 if I remember right (been a while since I ran into that creature).  The stack kept vanishing between moving from the stockpile to be used at the workshop.  I assumed it was because it decayed while outside of a stockpile, like much of the rest of the animal would.

I made one item out of the stack, using DFHack to Dump it right outside the workshop.  And that finished item never decayed.
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i2amroy

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Re: preventing decay of bones
« Reply #3 on: May 13, 2012, 02:25:05 pm »

Odd. Creature bones don't decay, AFAIK.
I'm fairly certain if they are left outside (regardless of refuse pile or not), then they decay over a couple of years or so. That's just a stack of bones mind you, a skeleton follows a whole separate set of rules.
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