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Author Topic: Enemies Bleeding to death too quickly  (Read 898 times)

Maynot

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Enemies Bleeding to death too quickly
« on: May 06, 2012, 06:01:32 pm »

I have noticed that just about any severed part be it an entire arm or just a thumb causes most human/dwarf sized creatures to bleed to faint/pale.  Smaller creatures seem to bleed to death instantly.

I would like to suggest a modification to reduce bleed rate or increase the amount of blood.  After all we need to be able to remove all fingers and toes before the enemy bleeds to death and becomes an inert, limited interactive lump.

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Footkerchief

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Re: Enemies Bleeding to death too quickly
« Reply #1 on: May 07, 2012, 12:42:32 pm »

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Burmalay

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Re: Enemies Bleeding to death too quickly
« Reply #2 on: May 10, 2012, 10:53:36 pm »

Is this a bug? I thought it normal in comparison with the ingame time.
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Footkerchief

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Re: Enemies Bleeding to death too quickly
« Reply #3 on: May 11, 2012, 10:32:10 am »

See the above report.  Smaller creatures lose much more blood than large creatures for a given type of injury.
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NTJedi

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Re: Enemies Bleeding to death too quickly
« Reply #4 on: May 11, 2012, 01:15:56 pm »

I had a baby have his foot chopped off by a goblin thief and survive.  As soon as he turns into a child he'll permanently need a crutch.
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