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Author Topic: Fallout: New Vegas Mod Suggestions  (Read 4892 times)

jaxy15

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Re: Fallout: New Vegas Mod Suggestions
« Reply #15 on: May 01, 2012, 02:18:31 pm »

How have none of you mentioned FOOK-NV yet?
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ductape

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Re: Fallout: New Vegas Mod Suggestions
« Reply #16 on: May 01, 2012, 03:16:45 pm »

I found Project Nevada to be introducing lots of crashes.
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Tellemurius

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Re: Fallout: New Vegas Mod Suggestions
« Reply #17 on: May 01, 2012, 03:46:46 pm »

How have none of you mentioned FOOK-NV yet?
Cause its implemented with alot of mods now a days.

Silfurdreki

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Re: Fallout: New Vegas Mod Suggestions
« Reply #18 on: May 01, 2012, 05:21:49 pm »

Your first link is broken (or missing rather ;)) though.

Herpaderp.

Here's a proper link.
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justinlee999

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Re: Fallout: New Vegas Mod Suggestions
« Reply #19 on: May 02, 2012, 04:24:45 am »

Mission Mojave - Ultimate edition
http://newvegas.nexusmods.com/mods/45104

Here's one. Although it's not perfect, it's updated pretty often.
Gee, thanks!
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Vorbicon

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Re: Fallout: New Vegas Mod Suggestions
« Reply #20 on: May 03, 2012, 03:57:19 pm »

Do you want to be the leader of your own robotic army? Use spare parts to repair and build your bog standard Protectrons and Sentry's, as well as a host of newly added robots? Upgrade them with new abilities, like removing your Protectron's hands and replacing them with Rippers? Turn dead humans into mindless Lobotomites to do your bidding?

Robco Certified is civilization.
« Last Edit: May 03, 2012, 04:00:21 pm by Vorbicon »
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scriver

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Re: Fallout: New Vegas Mod Suggestions
« Reply #21 on: May 04, 2012, 05:19:53 am »

Thanks for the tips all. The RoboMaster one looks like it will be fun to play around with at a later time ;)
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jaxy15

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Re: Fallout: New Vegas Mod Suggestions
« Reply #22 on: May 04, 2012, 03:26:34 pm »

Oh, and try Real Time Settler too. You can make your very own slave camp town.
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