There's not just the matter that novel alloys/mixes give strangenesses such as hardness well beyond what either/any of the constituent materials exhibit (because, for example, the different sizes of the constituent atoms arrange themselves in a body centred cubic pattern, thus resisting any tendency towards ductability that each of the 'pure' substances tend to have), but there can also be large effects on end-material quality according to how the processing occurs. Quenching of metals might freezes a materials phase to form a different quality of material from one left to cool naturally. Work-hardening (and its inverse) exists where (for exampled) cold-forging gives different effects to pouring a much more freshly decanted metal into a mould. As do several effects that are time-related (either through natural oxidation of the surface or to allow low-temperature rearrangement of the material's crystalline structure). <= Simplifying a lot of the real physics, there...
I'd find it interesting if all of this could be replicated with the (being the avowed aim of the game) quantum-level simulation of the world, and all, but I think we're probably going to be stuck with, at best, an in-game-universe mock-physics (perhaps even randomly generated for each worldgen?) where the player, after getting his dwarfs to experiment, can establish that a mix with 1% unobtanium in a 66% dalekanium/33% vibranium matrix makes for a material with great strength and low weight, where an unadulterated Dk2Vb mix actually flows at room temperature, but giving the mixture 2% infusion of Uo, instead, causes the density to rise drastically even while it still acts like plasticine.
So now you know you need your metalsmith to get the mix right, and maybe even quench it as part of the process, whereupon the material will now never break (and cannot be reformed), but act in all other respects as if it's rubber... So it might be useful to drawing it into a fine wire, reheat then dunk it in a bucket of water, and then it becomes an indestructible thread useful for everything from pulleys to weaving into armour.
Or something like that.