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Author Topic: Fixing Vampires Lack of Alcohol  (Read 900 times)

IT 000

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Fixing Vampires Lack of Alcohol
« on: May 12, 2012, 12:25:03 am »

Vampires are easy to detect because they say they haven't had alcohol in a while. Since they don't drink.

So why not add [ALCOHOL_CREATURE] tag to the BLOOD_TEMPLATE.

This may create a problem bug feature of dwarves drinking animal blood in barrels that the merchants bring. But that stuff needs a use anyways.
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NecroRebel

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Re: Fixing Vampires Lack of Alcohol
« Reply #1 on: May 12, 2012, 12:59:10 am »

I thought that vampires didn't actually drink blood, instead just removing blood from their victim and having it vanish. Besides that, the vampirism thing may not call the same code as drinking, making this pointless.

I'm not saying it's not worth a shot, but don't get your hopes up, as it probably won't work.
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AVE

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Re: Fixing Vampires Lack of Alcohol
« Reply #2 on: May 12, 2012, 05:40:47 am »

I thought that vampires didn't actually drink blood, instead just removing blood from their victim and having it vanish.
Solution was found. There have been !!SCIENCE!! (summary) about modding (dwarven) blood by adding symptoms with temporary [NO_DRINK] tag removal.
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Trapezohedron

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Re: Fixing Vampires Lack of Alcohol
« Reply #3 on: May 12, 2012, 05:44:22 am »

I thought that vampires didn't actually drink blood, instead just removing blood from their victim and having it vanish.
Solution was found. There have been !!SCIENCE!! (summary) about modding (dwarven) blood by adding symptoms with temporary [NO_DRINK] tag removal.

A supplement (also contained in the link above, now that I checked it.): http://www.bay12forums.com/smf/index.php?topic=103080.msg3130275#msg3130275
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Meph

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Re: Fixing Vampires Lack of Alcohol
« Reply #4 on: May 12, 2012, 12:57:41 pm »

From my to-do list:

 - Add this to dwarven blood, to make vampires harder to spot.

 [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
      [ENTERS_BLOOD]
      [SYNDROME]
         [SYN_NAME:has bitten a dwarf]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INGESTED]
         [CE_REMOVE_TAG:NO_DRINK:START:0]
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